Shade Unselected Toggle
While shade selected toggle is a trivial command:
max shade selected
there seems to be no reverse function:
ie max shade unselected
Such a mode would be very useful for say modelling the collision around a game mesh, or for editing proxy geometry.
I used to do this in maya, but no clue how to set this up in max.
Is this even possible?
Andy.
Comments
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not going to create a .ms right now,..but if someone has a bit of time,:
create a tmp layer,
add the object to it,and
change its display properties to "by layer"
go to layer options and
change display to wireframe
for a .ms you'd need callbacks, and store/restore its original layer/display_property.
also try with x-ray(see through[alt+x])
do not panic
what about this...
my recent MAXScripts RSS (archive here)
[cries to self] dammit, wish
[cries to self]
dammit, wish I was using maya instead!!
the only solution seems to be to get a job with Autodesk and to nag the coders to change the software