While shade selected toggle is a trivial command:
max shade selected
there seems to be no reverse function:
ie max shade unselected
Such a mode would be very useful for say modelling the collision around a game mesh, or for editing proxy geometry.
I used to do this in maya, but no clue how to set this up in max.
Is this even possible?
Andy.
Ruramuq · 2011-01-26
Anubis · 2011-01-26