Applying material within SimpleMeshMod
Is there a way to apply a material from within a SimpleMeshMod without triggering and recursive loop of the object changing?
When the Enable button is pressed, i want the material applied, otherwise I'm planning on then restoring the original material. But i can't even get the temp material applied without it crashing. Do i need to store the material in a local variable and not the param block?
clearlistener() plugin simpleMeshMod myMaterialModifier name:"MaterialModifier" classid:#(0x491fdf76, 0x7493038e) ( local tempMaterial = MultiSubMaterial() parameters MainParams rollout:MainRollout ( isModifierActive type:#boolean ui:uiIsModifierActive previewMaterial type:#material ) rollout MainRollout "Main" rolledUp:false ( checkbutton uiIsModifierActive "Enable" width:160 align:#center ) /* Actions */ on create do ( previewMaterial = MultiSubMaterial() ) on modifyMesh do ( if isModifierActive then ( /* Material */ format "Preview Material > %\n" previewMaterial format "Node Material > %\n" owningNode.material format "== %\n" (owningNode.material == previewMaterial) if owningNode.material != previewMaterial do ( /* causes endless update loop */ -- owningNode.material = previewMaterial ) ) ) )