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collapseStack $
collapseStack $
a hint
Quote from the help:
"collapseStack() does not collapse the effect of any world space modifiers (including bindings to Space Warps)."
The mxs-help suggest to use snapshot() method but CollapseNodeTo is better ;)
my recent MAXScripts RSS (archive here)
Late answer, but... as i was
Late answer, but...
as i was looking for it too and try successfully this :
colselect = selection as array
for i in colselect do maxOps.CollapseNodeTo i 1 true
I thought it may be useful ;°)
Cheers
--
CG Generalist
You could use "snapshot" if
You could use "snapshot" if you would like to collapse the WSM. But that turns it into a Mesh... which isn't ideal every time.
It does NOT collapse many objects to one mesh though... it just collapses the WSM.
OgmaSoul3D
Anton Berg
anton[at]os3d.se
World space modifiers can
World space modifiers can not be collapsed!
ty but its not working
ty but its not working well
i have lets say 5 boxes with camera map (wsm)
when i select the all 5 and run the script (i did ctrl+k)
it convert the boxes to editable poly but they still have the camera map (wsm) attached
and when i go box by box and ctrl+k it makes it to editable mesh without any thing attached but i have to do it 1 by 1
Script included in
Script included in TrackScripts pack
http://3d-kstudio.com/?page_id=27#ConvertToBaseObject