[convert] vray lights to geometry

Hi all,

Just like the title says, I would very much like the possibility of having vray lights converted to geometry in the sense that: vray area lights become planes retaining dimensions, vray sphere lights become spheres retaining radius etc

If you can help don't hesitate.

Many thanks,

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barigazy's picture
barigazy's picture

...

Tool with UI and more options ;)

http://www.scriptspot.com/3ds-max/scripts/vrlight-to-geo

bga

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