Delete Polygons facing and touching eachother
If you place 100s of cubes that are snapped side by side,and top and bottom, than attach them to eachother via edit poly mode.
I'd like to be able to delete all the faces that are facing eachother and touching.
Illustration with 2 cubes here. the red area would be cleand out, so the mesh could later be welded.
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Comments
Ok, so with a little further
Ok, so with a little further experimentation. it seems that overlapping normals need to be 100% overlapping without a margin of error. when using the snap tool to snap cubes or other meshes next to each-other, there is a .00001 or something margin of error. causing facing objects not to delete faces.
To help speed work-flow even further.
I think that we need another script that should run before this one that acts sort of like a weld selected vertex in edit poly mode,
However having it just move near vertex together from 2 separate models without the weld.
yeah the objects need to be
yeah the objects need to be editable poly base-objects
and not attached
then just execute it (may have to switch to modify panel but shoundt have to theoretically)
Raphael Steves
Wow ! !
One kick ass script indeed! Thanks man !
( not sure what the issue was ... but it works now)
doing that after the
doing that after the attaching would've been easier to code.. so i wrote one that would do it before you attached any
Raphael Steves
Aww man, I couldn't get it to
Aww man, I couldn't get it to work.
What is the workflow for this script?
Can i just use standard cubes? or do they need to be editable poly/mesh?
(ive attempted all scenarios i could think of)
Does the script need to be installed somehow?
Right now i'm just doing the run script and or drag and drooping it into Max 2012 and 2013.