first vertex snap
Hi there,
this is what I need to do.
In 3DSMAX I have an object and lot of splines which I created from HAIR&FUR modifier.
I want to snap this object onto the first [or TOP] vertex of each spline [along the vertex normal].
This way I could create lot of foliage types by creating base of the flower with hair&fur and snap the top of the flower with the script.
I tried to use OBJ2SPL ALIGNER but it does not work with more than one splines
Do you have any recommendations how to achieve this effect?
Comments
test
I want to create some lake bushes with this script. I am attaching test render.
Again, thank you.
very nice.Just keep it up,
very nice.Just keep it up, man
bga
test2
This example create instances of 4 different flower object
in the random way and do the same job and "test1" example.
NOTE: You can use more than 4 flowers
Open test2.max and run the code below
bga
thx
nice! .it's pretty sweet !
good job
than you
test1
First code and file(max2010x64 +) example(see attachment):
Make instances of single flower, randomize wirecolor and place it on the last knot of the splines extracted from Hair Modifier.
Number of flower = number of splines
Open test1.max and run the code below
bga
Attach a test file.
Attach a test file.
bga