it is easy to apply certain modifier (UVWMap, Slice, Symmetry, etc) to selection of objects and have common gizmo for all objects. but it is impossible paste this modifier to another objects keeping gizmo in source position. thus need to select objects, delete modifier, add objects to selection and apply modifier again.
i wonder if it is possible to create scripted modifier which will affect all modifiers with gizmos (or 'slice plane' or 'mirror') so if we want joined mapping on objects - just copy and paste instanced UVWMap and GizmoUnify modifiers
i may provide screenshots if needed.
By harumscarum · 2012-01-21
Anubis · 2012-01-26