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there is some problem
if $.modifiers[#uvwmap] == undefined do
addModifier $ (uvwmap())
if i use it , uvmmap modfidifer accumulate continuly
That's weird.
I copy/pasted your code and tried in max 2012. It worked fine.
So I tried it in old max 9 and sure enough it didn't recognize #uvwmap.
It does work with #uvw_mapping instead.
It looks like they change a few names between versions. Well done, Autodesk.
try thismax modify modeobj
try this
kimarotta.com.br
3d Artist
i can,'t use movdifiers.count
i have to apply 2-3 modfier in obj
so i can't use modifers.count
ex)
so i have to use
$.modifier[uvwmap] == undefined
(
modpanel.addmodtoselection(uvwmap()) ui:on
)
$.modifier[editpoly] == undefined
(
modpanel.addmodtoselection(eidtpoly()) ui:on
ok... try this other ... not
ok... try this other ... not believe to be the right way ... but I think it works, would be to use the correct "modPanel.validModifier (< modifier > | < modifier_class >)." but I could not make it work, look for in help...
kimarotta.com.br
3d Artist
thank you really
good work , thank you for your effort
always thank you
Or...
very good, simple and useful,
very good, simple and useful, I like... What it means "#" before of edit_poly ?
kimarotta.com.br
3d Artist
In this case it is used to
In this case it is used to pick a modifier based on its name. So if you have a modifier with a named "Edit Poly" then you will pick it by the name #Edit_Poly (replacing all spaces with underscore).
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