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Comments
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Way to go Miauu.
You're certainly a genius ;)
Kind regards
Haider
www.haider.se
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The code below will move all control points of the FFD modifier, applied on top of the stack of selected object along the world XYZ axis.
Tools and Scripts for Autodesk 3dsMax
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Excellent
THANK YOU :)
you're a scripting genius
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Thanks.. but I still consider myself as a maxscript novice. :)
Tools and Scripts for Autodesk 3dsMax
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Hi Kostadin
I know about the pivots but it's does not matter for me
I give the advantage to FDD modifier because i have a lot of scenes, all those scenes a little bit similar to each other. also they all have a different number of objects and vertices and are attached to each other. Every scene contain a few vertices which i should to move
So every time when i will be opening these scenes in each of them i will have already selected vertices with FDD modifier. Thus it will be easier to determine the vertices, which i need to move
Hope that i could explain my task
THANKS
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You want to move all control points of the FFD mod at once with given value?
For example
move allCP [0,0,100] -- will move all control points 100 units on Z axis
The movement must be in world Z axis, or in modifiers local Z axis?
Tools and Scripts for Autodesk 3dsMax
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Why you need that?
What is the difference between using the FFD modifier control points and moving the object by just select and move it?
Moving the object, using the FFD modifier moves the geometry, but the pivot will not be moved. You can acheive the same result by selecting all vertices of hte object and moving them. The geometry will be moved, but the pivot will not be moved.
Tools and Scripts for Autodesk 3dsMax