What is the best way to track Node in scenes?
When an object is created is it given a unique ID number of some sort?
A number that would carry over from file to file if it were to be merged into other scenes.
Right now an easy way to track an object would be to just getNodeByName but that only works until a user changes the name and then its messed up.
Another way would be to store a variable in the userDefined property of that object and track it that way. What's some other thoughts or ideas?
By JokerMartini · 2011-05-17
br0t · 2011-12-02