Remove unused unwrap maps from modifier loading into scene maps

To see what I mean more clearly see the attached jpegs.

1st: Unwrap dialog.

This shows maps that are associated with the unwrap modifier.

2nd: Those maps then appear in the scene materials in the material/map browser.

I can manually go and click remove on each of the maps in the unwrap dialog or click reset texture list which doesn't work 100% of the time. And then they no longer are in the scene material window.

So I was wondering why it does this as I would not need those sub-maps in the scene materials window, thus cluttering it up. See maps like checker pattern, UnwrapChecker, edge 1 etc

Maybe a script is available to clean up maps associated with the unwrap modifier much quicker than going into every unwrap modifier and resetting or removing the maps?

Thanks in advance.

AttachmentSize
forum_q_-_unwrap_dialog.jpg191.42 KB
forum_q_-_map_browser.jpg139.74 KB

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ricozone's picture

found a solution ...

just in case of anyone interested :

for i in getClassInstances Unwrap_UVW do i.texMapList = #()

found here :
https://limjeff.wordpress.com/2009/10/08/maxscript-clear-all-uvw-unwrap-...

RicoZone

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