Remove unused unwrap maps from modifier loading into scene maps
To see what I mean more clearly see the attached jpegs.
1st: Unwrap dialog.
This shows maps that are associated with the unwrap modifier.
2nd: Those maps then appear in the scene materials in the material/map browser.
I can manually go and click remove on each of the maps in the unwrap dialog or click reset texture list which doesn't work 100% of the time. And then they no longer are in the scene material window.
So I was wondering why it does this as I would not need those sub-maps in the scene materials window, thus cluttering it up. See maps like checker pattern, UnwrapChecker, edge 1 etc
Maybe a script is available to clean up maps associated with the unwrap modifier much quicker than going into every unwrap modifier and resetting or removing the maps?
Thanks in advance.
Attachment | Size |
---|---|
forum_q_-_unwrap_dialog.jpg | 191.42 KB |
forum_q_-_map_browser.jpg | 139.74 KB |
Comments
found a solution ...
just in case of anyone interested :
for i in getClassInstances Unwrap_UVW do i.texMapList = #()
found here :
https://limjeff.wordpress.com/2009/10/08/maxscript-clear-all-uvw-unwrap-...
RicoZone