Rename Materials To Diffuse Texture Name

I'd like to rename all the materials in a selection of meshes whether that be multisub materials or not. Is this feasible to do?

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TwilightZoney's picture

Thats awesome, works

Thats awesome, works perfectly now. Only thing I would like it to get rid of would be the added extension that is added to it.

.dds-image It adds this depending on if its a png or jpg. Is there a way to just make it search for it and just delete it.

barigazy's picture

...

u want to remove extension from material name?
Like this?
"somename1.dds" -->"somename1"
"somename2.jpg" -->"somename2"

bga

barigazy's picture

...

This fn will remove extension from material name

fn renameMats objs = if objs.count != 0 do
(
	local matClasses = #(Arch___Design__mi, Standard)
	local selMats = #()
	fn cleanName str =
	(
		if (strarr = filterstring str ".").count < 3 then return strarr[1] else (for i = 2 to strarr.count-1 do strarr[1] += ("."+strarr[i]) ; strarr[1])
	)
	for c in matClasses do
	(
		for o in objs where o.mat != null do (join selMats (getClassInstances c target:o))
	)
	if selMats.count != 0 do
	(
		for m in selMats do
		(
			case of
			(
				(isProperty m #diff_color_map): if isKindOf (map = getProperty m #diff_color_map) textureMap do m.name = cleanName map.name
				(isProperty m #diffuseMap): if isKindOf (map = getProperty m #diffuseMap) textureMap do m.name = cleanName map.name
			)
		)
	) ; free selMats
)

bga

TwilightZoney's picture

It executed fine, but it just

It executed fine, but it just didn't change anything.

Would still leave the material name like this.

wap_meca03_dfsp_o.dds-image

And if I try it how the material name normally is it won't change anything at all.

Not sure if its just because its a MultiSub Materials or not.

barigazy's picture

...

this will only rename Standard and A&D material name but not multimaterial

bga

barigazy's picture

...

probably you forget to run this line after you run previous fn

renameMats selection

bga

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