Reset rotation/pivot Axis to match face normal
just cant figure this out with the tools in max
im hoping there is a way to do this in script
create a sphere
edit mesh
explode with value set to 1
i need to be able to rotate each object (lots) around its axis (centre will do)
except the objects axis is not aligned to each face so rotate doesnt work
the x axis needs to be the same as the face normal at aligned at the face
im basically trying to create a curtain wall system with some opening windows
the wall goes in a 3 different curved planes.
pivoted to top of face normal would be ideal but middle is fine.
anyone have any ideas.
cheers
Jacob
Comments
double post and possible fix
sorry about the double post, not sure why that happened
anywho
found this script and looks like to may do what i need, will test further.
http://www.scriptspot.com/3ds-max/scripts/detach-faces-v2
ill come back if its not working how i need