Rigging - SkinMod

hi and hello,

i need some help with a script for automated rigging (skin modifier)

 

so .. what i got is a cylindrical object with xy-segments.
as we look to it in front view ... the segments have diferent x-positions.

within each segment is one bone ... so every segment position must be rigged to two bones 50%/50%

-> see here

http://www.design.xikum.de/ablage/rigging.jpg

i allready sorted the integer numbers of the verteces by there x-position .. so i got a array with sorted integers.
but i dont know how to use them with the "selectverteces" within the skin modifier ... it doesnt like my input :).. any help would be nice !

thx

markus

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
markus_a's picture

well - call me fool ;) i

well - call me fool ;)

i solved my problem .... the script didnt accept integer arrays .. but now i use bitArrays .. so it works ;) thanks to god but not to this community :P

greetings
me myself and I

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.