Rigging - SkinMod
hi and hello,
i need some help with a script for automated rigging (skin modifier)
so .. what i got is a cylindrical object with xy-segments.
as we look to it in front view ... the segments have diferent x-positions.
within each segment is one bone ... so every segment position must be rigged to two bones 50%/50%
-> see here
http://www.design.xikum.de/ablage/rigging.jpg
i allready sorted the integer numbers of the verteces by there x-position .. so i got a array with sorted integers.
but i dont know how to use them with the "selectverteces" within the skin modifier ... it doesnt like my input :).. any help would be nice !
thx
markus
Comments
well - call me fool ;) i
well - call me fool ;)
i solved my problem .... the script didnt accept integer arrays .. but now i use bitArrays .. so it works ;) thanks to god but not to this community :P
greetings
me myself and I