I have a 3DS Max script that takes all objects in a scene and exports them into separate 3DS files, appending unique numbers to each object's name to make the filenames unique.
I need this basic script modified to do the following steps for every object in the scene in addition to just saving it as 3DS file:
- Select the object and export it as 3DS file with the individual name. This name must be used as template for the following files
- Select the objct and render it to texture with certain fixed parameters to create a lightmap. The lightmap must be saved under the same name as the 3DS mesh (as TGA)
- Select this object, which now has a UVW mapper which was created by the render to texture process and collapse that modifier so that the texture coordinates go into the mesh in channel 1
- Save this mesh again as 3DS file with a suffix appended to the filename, for example _l to make clear this is the version with the lightmap coordinates
I will pay for this script, details negotiable. I am located in Los Angeles, USA.
subburb · 2009-05-05
Anton Berg · 2009-05-03