1)
I need a script that works a bit like the smooth spline one but has a way of setting the smoothing value at the time of processing rather than having to run the command 5+ times to get the smoothing result I desire. I need to be able to specify which values get smoothed out of X, Y and Z. Most of my work is smoothing out Z noise but it would be beneficial to be able to smooth out X and Y sometimes. I need a tick box where I can choose just one, two or all 3 inputs (X/Y/Z).
2)
It's not a major one but would be nice - after running the smooth spline script I would want to run something like the clean spline script. Reducing the vertex count based on angle. Probably this one doesn't need to be X/Y/Z dependent but it's it do able, it might come in useful.
3)
The tricky bit, possibly because I can't find anything out there that does this - I could do with optimizing the outputted spline from above. This means the spline must have a very close matching profile but with bezier handle vertices. In other words, take a perfect circle, which can be made from 4 vertices with equal handles. What if at some point the perfect optimised circle had knots/vertices inserted. Is it possible to run a best fit spline where it reduces the vertex count to the minimum possible again BUT still keeping the curvature of the spline.
I would really appreciate anyone that can help me.
Andy