Vertex to Joint Animation
Hey all,
I've got a fairly detailed cloth sim I'm trying to convert to bone animation for import into Unity.
I came across this pipeline done for Maya, and am curious if it might be possible to create a similar script/pipeline for Max.
Any help would be greatly appreciated, thanks!
Edit... I think I'm just going to tackle it manually at the moment, attachment constraining points to the cloth, then using those to drive a skinned snapshot.