VrayBmpFilter Relink path

Hi friends!

Faced with a big problem, maybe someone can help me?

I have a lot of scenes in which many materials used VrayBmpFilter.

And now I need to change the bitmap path in these scenes. Do it by hand is almost impossible, Asset Tracking does not see the VrayBmpFilter, other scripts and programs also can not do relink path. In addition to creating a script for this purpose, i see no other solution. I'm in this unfortunately do not understand anything :((

Searched everywhere, really nobody faced a similar problem?
Or is there a simple solution, that I do not know?
Help please!

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barigazy's picture

My pleasure, man.But tell me

My pleasure, man.
But tell me what is the advantage of this map (VRAYBMPFilter)over standard Bitmap map and VRayHDRI which also supports different files extensions?

bga

Chupakabrah's picture

in Vray help is written

in Vray help is written this:

"The VRayBmpFilter texture map is useful for displacement maps, created in external programs (like ZBrush) where exact placement of the map is very important. The VRayBmpFilter map produces a smooth map by interpolating the bitmap pixels, but without applying any additional blurring or smoothing. This is not possible with the default Bitmap texture of 3ds Max."

I did some tests for myself and come to this decision.
Because it does not apply additional filtering, texture rendered very clearly and without fuss.

barigazy's picture

Good point. When I finish

Good point. When I finish with my job i will finish the interface for your tool

bga

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