wanted: Script to display UV seam on mesh without having to put an unwrap modfiier

wanted: Script to display UV seam on mesh without having to put an unwrap modfiier

Just display the UV seam (thick display) on poly mesh without the need for an unwrap modifier.

-need the ability see the seam easily so I can rotate problem areas away from viewable area.

thanks

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airbrush's picture

I would like a visual display

I would like a visual display of the uv seams on the poly mesh(highlighted edges, same as when you're in unwrap>configure>display: Map Seams)

If you could control the thickness of the highlighted edges and make it a toggle, on/off UV seam display.

Graph's picture

yes, but there are multiple

yes, but there are multiple ways this could be handled.. so please elaborate on the last paragraph, how you'd like to work with it, from a to z, in order to display them

Raphael Steves

airbrush's picture

As an example, In the game

As an example,
In the game industry(where I work) there is alot of use of primitive type shapes and objects spheres, tubes, etc.

In most cases I would like to have the UV seam in a specific spot, away from the player view etc.

So, if I have a tube and need to know where that uv seam is I have to an unwrap modifier on it to see the seam highlighted, then go back to poly or delete the unwrap so i can then rotate or adjust the mesh.

I would just like to be able to have a toggle to see uv seams visible(highlighted) on poly meshes without having to use an unwrap modifier. An option to thicken visible highlighted seam would also be beneficial.

Much Appreciated,
Jeff

Graph's picture

well then let's approach this

well then let's approach this from a UX point, and let me know what your preferred workflow for this would be.

Raphael Steves

airbrush's picture

anyone care to take a crack

anyone care to take a crack at it?

- already a couple times this week alone it would have been helpful

thx

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