ScriptSpot - Your community resource for 3ds Max tools en Maxscript 101 - Free Online Training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href=""><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="" target="_blank">read more</a></p> Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at Call for Python tutorials <p> I've been seeing a lot of discussion about using <a href="">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="" target="_blank">read more</a></p> News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at Sweep Profile <h3><span style="color: #000000; font-size: 12px;"><span style="color: #000000;"><span style="font-size: 12px;">The new version of </span></span><a style="color: #000000; font-size: 12px;" href="">Sweep Profile PRO</a><span style="color: #000000;"><span style="font-size: 12px;">&nbsp;has been released</span></span><br /></span></h3><p style="font-size: 12px;"><strong>version&nbsp;1.01.30</strong></p><ul style="font-size: 12px;"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3Ds Max 2025</li></ul><p><strong>version&nbsp;1.01.27</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds the "Assign" button</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds German and Japanese localizations</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Better zooming to profile on rendering preview</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to add multiple directories with profiles using the checkbox "Include Subfolders"</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with changing profile dimensions in 3ds Max 2023-2024</li></ul><p>The main functionality of the Sweep Pro lies in its ability to offer a quick and convenient way to build architectural profiles using the Sweep modifier.</p><p>The pack includes pre-made architectural profiles (10 for the free version and 37 for PRO version), providing users with a solid base to start from.</p><p>However, the functionality doesn’t stop there; users also have the option to add new profiles from the scene or add profiles from a specific folder.</p><p>Also, the tool has a very convenient option for changing the profile size on the fly.</p><p><img style="float: left;" src="/files/u793/sweep_profile_pro.jpg" alt="" width="450" height="450" /></p><div style="clear: both;">&nbsp;</div><p><a href="" target="_blank">read more</a></p> Scripts architecture Design Molding profile shape sweep Sweep Profile Wed, 28 Apr 2010 12:48:11 +0000 Kstudio 6010 at Project Manager <div><div><a href=";utm_medium=website" target="_self">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div><div>What is most unique to the new features – is the ability to assign <strong>custom&nbsp;previews to materials</strong>, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for materials and, of course,&nbsp;&nbsp;<strong>assign categories to materials.</strong></div></div><div>&nbsp;</div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href=";utm_medium=website" target="_self"><strong>Project Manager version 3.35.26</strong></a></h4><p><strong>CORE UPDATES AND SUPPORT ENHANCEMENTS:</strong></p><ul><li>Adds support to 3Ds Max 2025</li><li>Adds support to search/relink/collect/archive the content of IFL files</li><li>Adds support to search/relink/collect/archive the content of Vrmat files</li><li>Adds support to archives larger than 4GB [Archive Asset Files]</li><li>Speed improvements for navigation</li></ul><p><strong>ASSET AND FILE MANAGEMENT:</strong></p><ul><li>Enhanced File ReLocate Capability</li><li>Adds Ability to Sort Assets by Asset Type/Extension</li><li>Adds Ability to Include/Exclude Files from Collecting by Extension</li><li>Adds Ability to Include/Exclude Files from Renaming by Extension</li><li>Adds Ability to Include/Exclude Directories from Searching by mask</li><li>"Duplicate Asset Replacement" Dialog UI Improvements</li><li>Stores the sorting order for assets on the Explorer tab</li><li>Adds an ability to disable auto-relink missing assets on merging models and materials (by default auto-relink is disabled)</li><li>Fixes some bugs with renaming assets/directories on using in the TEAM-MODE</li><li>Fixes a bug when collecting maps for several materials libraries [Batch Render&amp;Relink]</li></ul><p><strong>RENDERING AND THUMBNAILS:</strong></p><ul><li>Adds an ability to set different width/height for rendering preview thumbnails for models and materials</li><li>Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails</li><li>Drops support to rendering preview for IES files (interactive rendering already supports IES)</li><li>New option to render preview settings - Ignore Fit To Dummy: prioritize the pivot point of the model over its alignment within the Dummy boundary</li></ul><p><strong>MATERIAL AND MODEL HANDLING:</strong></p><ul><li>"Duplicate Asset Replacement" Dialog for duplicated assets on storing models/materials to the library</li><li>Copy content of IFL files on storing models/materials to the library with assets</li><li>Adds an ability to use the Mass-Rename tool from the Manage Assets dialog for individual 3ds Max files and material libraries</li></ul><p><strong>INTERFACE AND USABILITY IMPROVEMENTS:</strong></p><ul><li>Some Interface Improvements and Changes</li><li>Changes the behavior of Categories list on the status bar</li><li>Fixes an issue with sorting items by Size and Date in the Categories and Search results</li><li>Show more accurate information about missing files in the status bar</li><li>Introduces importing capability from the DesignConnected database [Preferences/Database/Import Database]</li></ul><p><strong>BUG FIXES AND MINOR ADJUSTMENTS:</strong></p><ul><li>Fixes some minor issues with merging models</li><li>Fixes some issues with reusing merged proxy and models</li><li>Fixes an issue with creating PBR materials with Arnold renderer</li><li>Fixes an issue pausing Corona interactive render on merging models or materials</li><li>Fixes a bug with deleting assets</li><li>Fixes a bug with converting a scene to VRSCENE</li><li>Fixes an issue with converting 16-bit TIF to JPG</li><li>Fixes some minor issues with searching assets</li><li>Fixes a bug with deleting files</li><li>Fixes an issue with preview RPC, BVH, and BIP files</li><li>Fixes an issue with assigning a preview for materials using the Auto-Assign preview tool</li><li>Fixes some issues with the item's Gallery - add/remove/update preview</li><li>Fixes an issue with assigning preview for materials with some options using the Auto-Assign preview tool</li><li>Fixes some issues with working with the docked Slate Material Editor in 3ds Max 2024/2025</li><li>Fixes some minor issues with interactive rendering of some static and animated FBX files</li><li>Fixes a bug with copying databases from MySQL to SQLite and back</li><li>Fixes the issues with the tool "Convert Comments&amp;Tags from 2nd version"</li></ul></div><div>&nbsp;</div></div><div style="clear: both;"><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><iframe style="color: #000000; font-size: 12px;" src="" frameborder="0" width="680" height="460"></iframe></h4></div><div style="clear: both;"><iframe style="float: left;" src="" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href=""> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at FilePathFinder Pro & Light versions <p>Using the <a href="">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2025</strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that improve managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href=""><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.15.06</strong></a></h4><ul><li>Adds support to 3Ds Max 2025</li></ul><p><strong>ASSET MANAGEMENT IMPROVEMENTS</strong></p><ul><li>Adds support to search/relink/collect/archive the content of IFL files.</li><li>Adds support to search/relink/collect/archive the content of Vrmat files</li><li>Adds support to archives larger than 4GB [Archive Asset Files]</li><li>Enhanced File Relocate Capability</li><li>Adds Ability to Sort Assets by Asset Type/Extension</li><li>Adds Ability to Include/Exclude Files from Renaming by Extension</li><li>Adds Ability to Include/Exclude Files from Collecting by Extension</li><li>"Duplicate Asset Replacement" Dialog UI Improvements</li><li>Adds Ability to Include/Exclude Directories from Searching by mask</li></ul><p><strong>CONVERT IMAGES</strong></p><ul><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li></li></ul><p><strong>BATCH RENDER&amp;RELINK&nbsp; [PRO version]</strong></p><ul><li>Adds an ability to set different width/height for rendering preview thumbnails for models and materials</li><li>Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails</li><li>Fixes some minor issues with relink material libraries</li><li>Fixes a bug when collecting maps for several materials libraries</li><li>Fixes an issue with rendering preview for scenes, that contain hidden layers</li><li>Fixes an issue with rendering preview for some models without studio scene</li></ul><p><strong>OTHER FIXES</strong></p><ul><li>Fixes some minor issues with renaming multiple and single assets</li><li>Fixes an issue with storing some settings on relinking</li><li>Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings</li><li>Fixes some issues with HiDPI screens</li><li>Fixes an issue with resizing images using a percentage value</li></ul><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at Kitchen Cabinet Creator <p>&nbsp;</p> <p>Kitchen Cabinet Creator is a script for 3ds Max which is intended to automate process of making kitchen cabinets.</p> <p><strong>Version 1.01 is available.<strong></strong></strong></p> <p><img src="" alt="Cabinet Creator" width="256" height="256" /><br /> <a href="" title="Albero Art Studio">Albero Art Studio</a></p> Scripts modeling object Objects Sun, 07 Nov 2010 00:55:47 +0000 goruss 6504 at Relink Bitmaps <p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well.</p><p><strong>Features:</strong></p><blockquote>[*] All 3dsmax supported Bitmap Texture types<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks Mental Ray Proxy files<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks VRay Proxies (.vrmesh)<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks VRayHDRI files<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks IES files (including VRayIES files)<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Automatically checks for script updates and new versions<br /> [*] 250% speed increase from previous versions<br /> [*] Command-line mode available for automating repetative tasks (see documentation on the website)<br /> [*] Configurable default user options saving button clicks and wasted time</blockquote><p>Relink Bitmaps webpage:</p><p><a title="" href="" target="_blank"></a></p><p><strong>Supported Max versions:</strong>&nbsp;Max 2018+<br />(Older versions should work, but are not supported moving forward)</p><p></p><p><a href="" target="_blank">read more</a></p> Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at SolidRocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.4 is out !! &nbsp;Support for V-Ray 6 (hotfix 2) and&nbsp; MAX 2013-2023 !&nbsp;</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p>SolidRocks includes new tools for both VrayMasters and Beginners:</p><p><a href="" target="_blank">read more</a></p> Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects NEXT preset Reflection refraction render Rendering SolidRocks Tools update v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at Outliner <p>&nbsp;The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&amp;dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.</p> Scripts drag&drop filter freeze group hide hierarchy layer link Material scene Scene Management select sort xref Sat, 10 Apr 2010 20:29:23 +0000 PJanssen 5983 at Batch Camera Render <p><img src="/files/u431/batchcam17.jpg" alt="" width="600" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.18:</strong></p> <ul> <li><strong>Support for 3ds max 2023 Update fixed</strong></li> </ul> <p>1.17:</p> <ul> <li>Corona and Vray Sun inside Daylight System fixed (thanks to <a title="View user profile." href="">busseynova</a> for reporting)<strong></strong></li> </ul> <p>1.16:</p> <ul> <li>CoronaSun supported inside Daylight System</li> </ul> <p>1.15:</p> <ul> <li>Don't Save Render Elements Checkbox (Thanks to antomor)</li> <li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li> </ul> <p>1.13 Bugfix:</p> <ul> <li>Deadline submission should work now<strong><br /></strong></li> </ul> <p>1.12 New Feature:</p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href=""><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href=""></a><strong><br /></strong></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at