ScriptSpot - Your community resource for 3ds Max tools https://www.scriptspot.com/frontpage/wp-login.php en Maxscript 101 - Free Online Training https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at https://www.scriptspot.com Call for Python tutorials https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at https://www.scriptspot.com Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <div><div><a href="https://3d-kstudio.com/blog/project-manager-3-for-3ds-max-released/?utm_source=scriptspot&amp;utm_medium=website&amp;utm_campaign=21592">3rd version of Project Manager</a> gains a lot of new features for management 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for material and, of course, <strong>add materials to categories</strong>.</div></div><div>&nbsp;</div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-15-31/" target="_self">Project Manager version 3.15.31</a></strong></h4><div><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to <strong>create a dome light on drop HDRI files</strong> onto viewport for Redshift, Octane, Final, FStorm and Arnold renderers (VRay dome already supported)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Uses a <strong>spherical type as default</strong> for texture maps that are used in an environment or dome light</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to reassign images used on selected dome lights with the button "Assign to Selection"</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to <strong>convert images to TX format</strong> [Convert Images tool]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Extends the <strong>search options in the Categories</strong>. (See the "Categories" option in the "Search options")</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to keep hierarchy on replacing. (Currently supports only on replacing using single node)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to undo on replacing objects</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Uses the Redshift Bitmap by default for Redshift renderer</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Display a confirmation dialog when overwrites an existing proxy file</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds new API methods PMStructureInfo.GetDescription(), PMStructureInfo.UpdateDescription() *</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds new API struct for manage Categories: find categories, add new categories and assign categories to files. **</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with resetting V-Ray VFB buffer on rendering preview</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a bug setting path for links contained illegal characters</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with execution some commands in 3Ds Max 2022.1</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with dropping materials to Slate Material Editor in 3Ds Max 2022</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with importing large databases to MySQL</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with using the API method 'GetSelectedItemsInfo()' for materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with display information about texturemaps for some max files in the status bar</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a minor issue with paint in a scene with 3d models using the "3Ds Max Paint Settings"</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Some other optimizations and speed improvements</li></ul></div></div><div><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-14-57/">Project Manager version 3.14.57</a></strong></div><div><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to <strong>export several types of proxy files to other formats</strong> <strong>*</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to <strong>Find &amp; Replace</strong> part of paths in batch mode ["Batch Render&amp;Relink"]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with managing material categories in some cases</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with reading/writing/applying some setting</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with exporting 3d files to 3ds Max file format</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with grouping some models on merging</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with detecting correct bounding box for some models on rendering</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a bug when System Environment Paths contains invalid paths</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with changing the interface in version 3.14.32</li></ul><div><strong>*</strong><em> Currently supported to Corona, Final Render, FStorm, Octane and VRay Proxy</em></div><div>&nbsp;</div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-14-32/"><strong style="margin: 0px; padding: 0px; color: #af0000;">Project Manager version 3.14.32</strong></a></h4><div><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to batch export 3d files to 3ds Max file format</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Supports converting Vray and Corona Proxy to 3ds Max file format</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Supports to specify 3ds Max version on export 3d files to 3ds Max file format</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to set hotkeys for programs in the "Open with..." menu items list</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Renames "Asset Files" tab to "Asset Tracking"</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some minor issues with ProxSi</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with converting some objects to proxy</li></ul></div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><iframe style="color: #000000; font-size: 12px;" src="https://www.youtube.com/embed/cAerFOLFd-o" frameborder="0" width="680" height="460"></iframe></h4></div><div>&nbsp;</div><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/-HqiXYT8dpA" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/_xoBdP7mNQc" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser-360x200.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com Sweep Profile https://www.scriptspot.com/3ds-max/scripts/sweep-profile <h3><span style="color: #000000; font-size: 12px;">The new version of <a href="https://3d-kstudio.com/product/sweep-profile/?refferal=scriptspot">Sweep Profile PRO</a> is released.</span></h3><p><strong>version&nbsp;1.01.03</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with resetting V-Ray VFB buffer on rendering preview</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with execution some commands in 3Ds Max 2022.1</li></ul><p><strong>version&nbsp;1.01.00</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to use selected edges from Editable Poly</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue&nbsp;with using in 3Ds Max 2022</li></ul><p><strong style="clear: both;"><span>version&nbsp;</span>1.00.36</strong>&nbsp;</p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to DWG files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds Spanish localization</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with adding a directory with default shapes</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some minor issues</li></ul><p><strong><span style="color: #000000; font-size: 12px;">version&nbsp;</span>1.00.28</strong></p><ul><li>Adds an ability to setup profile before rendering preview</li><li>Adds Simplified Chinese and French localizations</li><li>Fixes a bug with using plugin when 3Ds Max uses non-English localization</li><li>Fixes a bug with crashing when Corona Interactive rendering is running</li><li>Fixes other some issues</li></ul><div><p>Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.</p></div><p>PRO version contains 37 prepared for using architectural profiles.</p><p><img style="float: left;" src="/files/u793/sweep_profile_pro.jpg" alt="" width="450" height="450" /></p><div style="clear: both;">&nbsp;</div><p><a href="https://www.scriptspot.com/3ds-max/scripts/sweep-profile" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/sweep-profile#comments Scripts architecture Molding profile shape sweep Sweep Profile Wed, 28 Apr 2010 12:48:11 +0000 Kstudio 6010 at https://www.scriptspot.com FilePathFinder Pro & Light versions https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2022 </strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that simplify managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/filepathfinder-news/filepathfinder-pro-v-4-00-00/" target="_self">FilePathFinder Pro version 4.00.00</a></strong></h4><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3ds Max 2022</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to convert and resize images [PRO version]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Ability to mass-rename links ( menu Tools =&gt; Mass Rename Tool )</li></ul><p><strong>Batch Render&amp;Relink [PRO version]</strong></p><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to Find &amp; Replace part of paths in batch mode</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify output filename on rendering previews for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Setup multiple custom studios for rendering 3d models and material libraries</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify pivot point on rendering preview for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds a new BatchModes to 'Batch Render&amp;Relink' API - #RelinkPreSave, #RelinkPostSave</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at https://www.scriptspot.com DarkScintilla: Maxscript Editor dark scheme https://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme <p>A dark color scheme for the Maxscript Editor, inspired by dark schemes available for other IDEs</p> <p>As i was doing more and more max scripting lately, the urge to do something with the eye hurting Maxscript Editor colors escalated. So i sat down today and had a walkthrough on the various options Scintilla (Maxscript Editors core) provides.</p> <p><img src="http://www.frogsinspace.at/downloads/darkscintilla_band.png" alt="" /></p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme#comments Scripts Color colour dark editor maxscript scheme Fri, 05 Aug 2011 05:39:06 +0000 spacefrog 7294 at https://www.scriptspot.com Modifier Modifier Zorb https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map</p><p>v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu</p><p>v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value</p><p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod_main.jpg" alt="" width="638" height="450" /></p><p><img src="/files/u439/modmod_modifiers.jpg" alt="" width="638" height="608" /></p><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at https://www.scriptspot.com Relink Bitmaps https://www.scriptspot.com/3ds-max/scripts/relink-bitmaps <p>&nbsp;2.11 Changelog:</p><ul><li>Fixed bug where Relink Bitmaps wouldn't launch</li><li>Fixed bug with 'Search Max File Path' option</li><li>Resizable missing bitmaps window (finally)</li></ul><p>2.10 Changelog:</p><ul><li>Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin<span style="color: #757575;">!</span></li><li>Fixed the "$directory not recognized" error</li><li>[NEW] Option to automatically search the Max scene directory</li></ul><p>2.09 Changelog:</p><ul><li>CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).</li><li>Changed the functionality of the read-only browse (because I didn't like how I did it last verison)</li><li>Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"</li><li>Octane render is still impossible for me to support at the moment, they handled filenames strangely. &nbsp;Contact them if you want support added, my forum name on their forums is colinsenner.</li></ul><p>2.08 Changelog:</p><ul><li style="line-height: 18px;">Corona Render fully supported</li><li>Browse buttons are Read-only share friendly</li><li>Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this. &nbsp;My forum name on Octane forums is colinsenner.</li></ul><p>2.07 Changelog:</p><ul><li>Point Cache files are now supported</li><li>Fixed ‘directory not recognized: $’ error</li><li>Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you. &nbsp;Sorry this took so long.</li></ul><p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well. </p><p><a href="https://www.scriptspot.com/3ds-max/scripts/relink-bitmaps" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/relink-bitmaps#comments Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at https://www.scriptspot.com EffectsChannelSet https://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/effectschannel.gif" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p></p> <p><strong>EffectsChannel v1.64</strong></p> <ul> <li>Fixes an issue with assigning ID to sub-materials in the version 1.62</li> </ul> <p><strong>EffectsChannel v1.62</strong></p> <ul> <li>This version speed-up opening on complex scenes.<br /> The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li> </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> <li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li> </ul> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at https://www.scriptspot.com Universal Material Converter https://www.scriptspot.com/3ds-max/scripts/universal-material-converter <p>This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.<br /> Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline, FStorm, ART, Arnold, Octane, Redshift (beta)<br /> Coming up: Maxwellrender (maybe)</p> <p>You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/universal-material-converter" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/universal-material-converter#comments Scripts Thu, 25 Feb 2016 15:25:33 +0000 Stefan Twigt 13268 at https://www.scriptspot.com