ScriptSpot - Your community resource for 3ds Max tools https://www.scriptspot.com/frontpage/%25252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252522http%2525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525253A/www.scriptspot.com/3ds-max/images/images en Maxscript 101 - Free Online Training https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at https://www.scriptspot.com Call for Python tutorials https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at https://www.scriptspot.com Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <div><p>After a long stretch of development, <a href="https://3d-kstudio.com/scriptspot/project-manager" target="_self">Project Manager 4</a>&nbsp;is officially out — the biggest release in the product's history, and now with full 3ds Max 2027 support. <br />The headline is <strong>AI Asset Classification</strong>. <br />Your library gets sorted automatically — by object type, material, and style — no manual tagging.</p><h3><strong>Project Manager 4 — What's New Since v3</strong></h3><p><em>Changelog · 3ds Max 2016–2027</em></p><h4><strong>AI-Powered Asset Classification</strong></h4><ul><li><strong>Automatic categorisation</strong> of 3D models and textures by object type, material, form, and style — no manual tagging required</li><li><strong>Runs entirely on your machine</strong> — no cloud, no subscription, your assets never leave your computer</li><li>GPU-accelerated background processing at low priority — won't interfere with rendering or active work</li><li>Reclassify specific folders or categories on demand — no need to reprocess the entire library</li><li>Scale across a team: multiple workstations share the same database and classify in parallel</li></ul><h4><strong>Colour Tools</strong></h4><ul><li><strong>Find assets by colour</strong> — pick from a palette and instantly see matching models or textures</li><li>Perceptual colour similarity search — finds visually related assets, not just exact hex matches</li><li><strong>Find Similar by Colour</strong> in the right-click menu for models and textures</li></ul><h4><strong><span style="font-size: 14.0004px;">Find Similar</span></strong></h4><ul><li><strong>Find similar by content</strong> — AI matches 3D models by style, shape, and visual look</li><li><strong>Find similar by colour palette</strong> — matches assets to a reference image or mood board by dominant colour proportions</li></ul><h4><strong>Smarter Search &amp; Filtering</strong></h4><ul><li><strong>Multi-keyword search</strong>: "Chair, Glass" finds a file named Chair.max described as "glass"</li><li>Category filter correctly includes all subcategories — filtering <em>Furniture</em> also returns <em>Furniture → Chairs → Dining</em></li><li><strong>Combine category and material filters</strong>: find glass-and-metal tables, or wooden ones, in one click</li><li><strong>Categorised / Uncategorised</strong> quick filters — see which assets still need attention</li></ul><h4><strong>Gallery &amp; 3D File Browsing</strong></h4><ul><li>Three gallery tabs for .max files: <strong>Models</strong>, <strong>Materials</strong>, and <strong>External Links</strong></li><li>Drag materials directly from the gallery into your open 3ds Max scene</li><li>3D viewport preview for FBX, 3DS, OBJ, and other formats — inspect geometry before importing</li><li>Edit external links inline — fix or replace missing textures without opening the .max file</li><li><strong>Zoom &amp; Pan for images</strong> — inspect textures at full resolution inside Project Manager</li></ul><h4><strong>Migration &amp; Compatibility</strong></h4><ul><li>v3 and v4 share the same database format — point v4 at your existing library and go; no rebuild required</li><li>Run v3 and v4 side by side on the same team; supported from 3ds Max 2016 through 2027</li></ul><h4><strong>Performance &amp; Other Fixes</strong></h4><ul><li><strong>Significantly improved overall performance</strong> — faster navigation, filtering, search, and file/folder operations</li><li>Live sync in shared database mode — changes by colleagues appear automatically without reloading</li></ul><div>More about new features <strong>⇒</strong>&nbsp;&nbsp;<a style="font-size: 14.0004px;" href="https://3d-kstudio.com/kstudio-blog/the-asset-library-that-organises-itself/?ref=scriptspot" target="_self"><strong>Project Manager version 4</strong></a></div><div>&nbsp;</div><div><iframe title="Find Any Asset by Colour — Instantly | Project Manager 4 for 3ds Max #3dsmax #plugin #asset" src="https://www.youtube.com/embed/_A4ElWH7Iho" frameborder="0" width="680" height="680"></iframe></div></div><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts AI asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com BOA Asset Browser https://www.scriptspot.com/3ds-max/scripts/boa-asset-browser <h2>HCG Asset Browser is now <strong>BOA Asset Browser</strong></h2> <p>Rewritten in Qt to work with current versions of 3ds Max -&gt; Still free.</p> <p><img src="https://assets.boxofapps.com/api/assets/landing/tools/boa-asset-browser/banner.png" alt="" width="500" height="297" /></p> https://www.scriptspot.com/3ds-max/scripts/boa-asset-browser#comments Scripts asset Browser Library manage meshs models thumbnail Mon, 29 Jun 2009 21:02:53 +0000 Francisco Hermida 5280 at https://www.scriptspot.com Batch Camera Render https://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam17.jpg" alt="" width="600" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.19:</strong></p> <ul> <li><strong>Support 3ds max 2026</strong></li> </ul> <p>1.18:</p> <ul> <li>Support for 3ds max 2023 Update fixed</li> </ul> <p>1.17:</p> <ul> <li>Corona and Vray Sun inside Daylight System fixed (thanks to <a title="View user profile." href="https://www.scriptspot.com/users/busseynova">busseynova</a> for reporting)<strong></strong></li> </ul> <p>1.16:</p> <ul> <li>CoronaSun supported inside Daylight System</li> </ul> <p>1.15:</p> <ul> <li>Don't Save Render Elements Checkbox (Thanks to antomor)</li> <li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li> </ul> <p>1.13 Bugfix:</p> <ul> <li>Deadline submission should work now<strong><br /></strong></li> </ul> <p>1.12 New Feature:</p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at https://www.scriptspot.com EffectsChannelSet https://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="/files/u793/material-object-id-manage.png" alt="" width="214" height="652" align="left" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p>&nbsp;</p> <p><strong>EffectsChannel 1.67.4</strong></p> <ul> <li>Some fixes and speed improvements</li> </ul> <p><strong>EffectsChannel v1.64</strong></p> <ul> <li>Fixes an issue with assigning ID to sub-materials in the version 1.62</li> </ul> <p><strong>EffectsChannel v1.62</strong></p> <ul> <li>This version speed-up opening on complex scenes. The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li> </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> <li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li> </ul> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at https://www.scriptspot.com FilePathFinder Pro & Light versions https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2026</strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that improve managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/product/filepathfinder/"><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.17.01</strong></a></h4><ul><li>Adds support to 3Ds Max 2026</li><li>Play IFL, and animated GIFs directly in the list view</li><li>Play IFL and animated GIFs in the external Asset Viewer</li><li>Ability to change selected assets directly from the Asset Viewer using keyboard shortcuts</li><li>Adds an ability to include/exclude search directories by filename</li><li>More accurate material/texture placement in SME</li><li>Drops support to light theme</li><li>Fixes an issue with including/excluding search directories by filename</li><li>Fixes an issue with searching, relinking, collecting, and archiving the content of IFL files</li><li>Fixes an issue with relink assets in batch mode for Demo version [Batch Render&amp;Relink]</li><li>Fixes an issue with renaming external scene links with status #Found</li><li>Fixes some issues with relink assets using exclude directories</li><li>Fixes a bug with relinking assets in huge scenes</li><li>Fixes a bug when using the tool together with Materials Manager and Models Manager</li><li>Some other optimizations, fixes and speed improvements</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at https://www.scriptspot.com Sweep Profile https://www.scriptspot.com/3ds-max/scripts/sweep-profile <h3><span style="color: #000000; font-size: 12px;"><span style="color: #000000;"><span style="font-size: 12px;">The new version of </span></span><a style="color: #000000; font-size: 12px;" href="https://3d-kstudio.com/product/sweep-profile/?refferal=scriptspot">Sweep Profile PRO</a><span style="color: #000000;"><span style="font-size: 12px;">&nbsp;has been released</span></span><br /></span></h3><p><strong>version&nbsp;1.01.36</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3Ds Max 2026</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">New Demo Molding profiles</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Drops support to 3Ds Max 2014/2015</li></ul><p style="font-size: 12px;"><strong>version&nbsp;1.01.30</strong></p><ul style="font-size: 12px;"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3Ds Max 2025</li></ul><p><strong>version&nbsp;1.01.27</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds the "Assign" button</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds German and Japanese localizations</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Better zooming to profile on rendering preview</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to add multiple directories with profiles using the checkbox "Include Subfolders"</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with changing profile dimensions in 3ds Max 2023-2024</li></ul><p>The main functionality of the Sweep Pro lies in its ability to offer a quick and convenient way to build architectural profiles using the Sweep modifier.</p><p>The pack includes pre-made architectural profiles (10 for the free version and 37 for PRO version), providing users with a solid base to start from.</p><p>However, the functionality doesn’t stop there; users also have the option to add new profiles from the scene or add profiles from a specific folder.</p><p>Also, the tool has a very convenient option for changing the profile size on the fly.</p><p>&nbsp;<img src="/files/u793/sweep_shapes_crowns-a-part-3.jpg" alt="" width="406" height="512" /></p><div style="clear: both;"></div><p><a href="https://www.scriptspot.com/3ds-max/scripts/sweep-profile" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/sweep-profile#comments Scripts architecture Design Molding profile shape sweep Sweep Profile Wed, 28 Apr 2010 12:48:11 +0000 Kstudio 6010 at https://www.scriptspot.com Kitchen Cabinet Creator https://www.scriptspot.com/kitchen-cabinet-creator <p>&nbsp;</p> <p>Kitchen Cabinet Creator is a script for 3ds Max which is intended to automate process of making kitchen cabinets.</p> <p><strong>Version 1.01 is available.<strong></strong></strong></p> <p><img src="http://alberoart.com/images/contentimg/cabinet_creator/cabCreator_small.png" alt="Cabinet Creator" width="256" height="256" /><br /> <a href="http://www.alberoart.com" title="Albero Art Studio">Albero Art Studio</a></p> https://www.scriptspot.com/kitchen-cabinet-creator#comments Scripts modeling object Objects Sun, 07 Nov 2010 00:55:47 +0000 goruss 6504 at https://www.scriptspot.com Relink Bitmaps https://www.scriptspot.com/3ds-max/scripts/relink-bitmaps <p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well.</p><p><strong>Features:</strong></p><blockquote>[*] All 3dsmax supported Bitmap Texture types<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks Mental Ray Proxy files<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks VRay Proxies (.vrmesh)<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks VRayHDRI files<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks IES files (including VRayIES files)<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Automatically checks for script updates and new versions<br /> [*] 250% speed increase from previous versions<br /> [*] Command-line mode available for automating repetative tasks (see documentation on the website)<br /> [*] Configurable default user options saving button clicks and wasted time</blockquote><p>Relink Bitmaps webpage:</p><p><a title="https://colinsenner.com/relink-bitmaps/" href="https://colinsenner.com/relink-bitmaps/" target="_blank">https://colinsenner.com/relink-bitmaps/</a></p><p><strong>Supported Max versions:</strong>&nbsp;Max 2018+<br />(Older versions should work, but are not supported moving forward)</p><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/relink-bitmaps" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/relink-bitmaps#comments Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at https://www.scriptspot.com