# Tagged 'Tutorials'

## Lesson 9-3DS Max-Total Beginners-2D Shapes Intro-part 3-Chamfer Fillet Trim Extend

In this 3rd part of the 2D intro, we will learn about 4 new features related to the Spline objects: Chamfer, Fillet, Trim and Extend.

## Automated randomly generated number decals. Script + procedural material.

This post details how I set up an automated decal numbering system. A random number is assigned to a dummy object that matches a name convention and any decal objects attached to that dummy assume the same ID. The ID can be used for material assignment purposes, in this case it is to drive a sprite sheet that renders that number to a material.

At a minimum the script should be a good jump point for automating parts of procedural artwork.

As used in this image:

## Lesson 8-3DS Max Total Beginners-2D Shapes-Intro part 2-Types Of Vertices

In this 2nd part of the Intro to 2D Shapes, we will learn about the 4 types of vertices, what they mean, how we can convert one to another, and at the end, we will learn how to copy/paste the tangency handle (orientation and size) from one vertex to another.

## Lesson 7 - 3DS Max - Total Beginners - 2D Shapes Intro - part 1

In this 8th video of the total beginners series, we will start learning about 2D shapes. We will learn about the sub-object levels that the 2D shapes are made of. Also, we will learn about two features to manipulate the 2D shapes: Break and Weld. In addition, we will see what it means to have an Opened or Closed 2D shapes, and why it's important to learn that.

## 3DS Max - Using CTRL While Creating Some Objects

In this video, we will learn how we can control the creation of some
objects using the CTRL key on the keyboard.

## 3DS Max Easy Modeling Triangular Mesh

1 vote

In this tutorial, we will create a triangular mesh object. We will learn about the Lathe modifier and the Generate Topology tool.

## 3DS Max 2021 Crashes on Open UV Editor

In this video, we will learn a workaround to deal with a crash that occurs in 3DS Max 2021 + V-Ray when we apply the Unwrap UVW modifier and try to open the UV Editor dialog.

## MAXScript Coding Standards

This document should be used as a source of input when developing your own, or your company’s, coding standards for MAXScript. There are many ways to format code, this style being just one of near infinite choices.

## 3DS Max - Remove Materials Utility Has No Undo - Fixed With Maxscript

1 vote

In this tutorial, we will learn how we can replace the Remove Material utility with our own tool using a single line Maxscript, and we will learn how to convert this line of code to a regular tool by creating a button for it and place it on our toolbar. The reason for this is that the built-in tool is missing the Undo operation.

## 3DS Max Copy With Reference Point Like In AutoCad

1 vote

In this tutorial, we'll learn how to copy objects using reference points on
other objects, so that the copies will respect the same distance and orientation. If you're an AutoCAD user you already know how to do this operation in AutoCad.