Tagged 'collect'

bitmapCollector

18 votes

Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.

Tutorial:
Open a scene that contains a lot of bitmaps. Run the UI version of the script. Choose a Directory. Hit Do. All the bitmaps you choosed will be copied to the directory you specified, and now all the scene materials point to that directory.

Collect Asset

37 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

MB Resource Collector

43 votes

Interface of MB Resource Collector 0.2 This script is something like a replacement for the File > Archive... function found in 3ds Max. It will collect ALL assets currently used in the scene file into one common directory, optionally changing/removing path names. This includes final gather maps, photometric files, environment maps, bitmaps used in a displacement modifier etc., basically everyhting that is listed in the Asset Tracking System will be collected, too.

This is useful if you want to send your entire scene with all required files to someone else in one flat folder.

Optionally, the script can change the asset path names to match the new location, either as absolute or relative path names. It can also include the currently open .max file and create a .zip archive from all collected files in one go.

Parameters Collector

2 votes

Collects all parameters within selected objects, modifiers on objects or slate nodes (materials) so you can mass change their values.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.2.1

- added exception if nothing selected in slate material editor

Scene Fix

4 votes

 

A Script for Applying Fast Changes to  All or Selected Lights and Materials in the Scene and Clearing Paths from Render Elements .

UPDATE v1.11 :

- Fixing Materials not Working in Some Cases , Fixed .

UPDATE v1.12 :

- Add Albedo Color Fix (Work with Diffuse Color Only and do nothing if DiffuseMap has a Map)

Search Materials And Maps

12 votes

 

 

The script is also dockable and it has now a right click menu:

 

This MaxScript collecting all materials, maps and texture, it also allow to search materials, maps or textures by name. You can modify the texture path, also for multiple selections, and you can copy the selection to the material editor.

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