Tagged 'material ID'

IDs Finder

1 vote

With this script you can Find what kind of object and material IDs you have in your scene.

- the Buttons „to zero" reset all material and object IDs
- random object ID
- select the objects with one special ID

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

DetachPlus

7 votes

detach-Plus

This simple tool allows you to detach Editable Poly and Editable Mesh objects in a specific way.

Isolate by MatID

1 vote

super simple scripted modifier that allows you to hide or isolate parts of your geometry by Material ID.

SubSpline

1 vote

SubSpline 3dsmax script - banner

Total Control of Spline Subobjects

 

Description

SubSpline is an Advanced Subobject Selector & Material IDs Editor for spline shapes in Autodesk 3dsMax.

Easily expose on screen the vertex numbers and material IDs for all your selected shapes, with a simple toggle button.

Material Name to Mat ID Name

2 votes

Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.

Written in Max 2016, but should work in all other recent versions as well.

Color ID for Polygons

1 vote

A script aimed for 3ds max 2014 and upper versions, to assign colorID's required by programs like Quixel Suite and Substance Painter.
Tool strictly operates on polygons.
Make sure to backup your work before using the script.

Vray Script for randomizing Object IDs and Material IDs

1 vote

This is a script we use at work. One of the guys modified a script for Mental Ray. It gives random Obj IDs and Mtl IDs to all objects and materials in your scene. Unfortunately as there are a max number of 16 material IDs, that is all you get. Remember to change 'output type' from 'Integer (no AA)' to 'Color (with AA)' to have an anti-aliased pass.

When you run this script you will have no notification or messages, but it will have worked. If you check material IDs and Object IDs you will find they have all changed.

Mass Randomizer

56 votes

Mass Randomizer 1.9

The ability to Randomize

Detach by material ID

2 votes

I'm working as an architectural visualizer at MIR. usually i import files from OBJs. this little script splits the single imprted obj into different parts and gives the new node/object the name of the material it originally had.

Thats what i use it for but it does the same thing for any object with sub-materials.
let me know if theres any problems

Multi/Sub material&ID Assistant

3 votes

Hello! It's a simple script which allows to assign material IDs in different way. The script works with Editable poly only and with one object. So this script for those guys whose work a lot with multi/Sub materials. Many thanks!

main window

Syndicate content