Tagged 'material ID' http://www.scriptspot.com/3ds-max/scripts/tags/material-id en IDs Finder http://www.scriptspot.com/3ds-max/scripts/ids-finder <p><img src="https://todorvankov.com/wp-content/uploads/2019/11/ID-3ds-max-Script.jpg" /> </p> <p>With this script you can Find what kind of object and material IDs you have in your scene.</p> <p>- the Buttons „to zero" reset all material and object IDs<br /> - random object ID<br /> - select the objects with one special ID</p> <p>Script category: “#todorScripts”</p> <p>You can see an example here, how to install my script per Drag and Drop:</p> http://www.scriptspot.com/3ds-max/scripts/ids-finder#comments Scripts 3ds Assign ID id IDS Material material ID MaterialIDs max object object id ObjectIDS objects id script todor vankov Тодор ванков Тодор Димитров Ванков Sun, 22 Sep 2019 18:16:33 +0000 todor 19032 at http://www.scriptspot.com DetachPlus http://www.scriptspot.com/3ds-max/scripts/detachplus <p><a target='_blank'><img src='https://i.postimg.cc/zHRYyDrt/detach-Plus.jpg' border='0' alt='detach-Plus' /></a></p> <p>This simple tool allows you to detach Editable Poly and Editable Mesh objects in a specific way.</p> http://www.scriptspot.com/3ds-max/scripts/detachplus#comments Scripts detach Editable Poly Elements material ID Sun, 17 Nov 2019 23:37:27 +0000 barigazy 19082 at http://www.scriptspot.com Isolate by MatID http://www.scriptspot.com/3ds-max/scripts/isolate-by-matid <p><img src="/files/u19707/isolatebymatid_thumb.jpg" alt="" width="500" height="500" /></p> <p>super simple scripted modifier that allows you to hide or isolate parts of your geometry by Material ID.</p> http://www.scriptspot.com/3ds-max/scripts/isolate-by-matid#comments Scripts hide isolate material ID modifier Thu, 04 Jun 2020 10:11:44 +0000 rauquenrol 22911 at http://www.scriptspot.com SubSpline http://www.scriptspot.com/3ds-max/scripts/subspline <p><img src="http://www.splinedynamics.com/wp-content/uploads/2019/02/SubSpline_banner_732x216.jpg" alt="SubSpline 3dsmax script - banner" /></p> <h3><em>Total Control of Spline Subobjects</em></h3> <p>&nbsp;</p> <h2>Description</h2> <p><strong><em>SubSpline</em></strong> is an <em>Advanced Subobject Selector</em> &amp; <em>Material IDs Editor</em> for spline shapes in Autodesk 3dsMax.</p> <p>Easily expose on screen the <strong>vertex numbers</strong> and <strong>material IDs</strong> for all your selected shapes, with a simple toggle button.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/subspline" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/subspline#comments Scripts 3dmax 3dsmax curve dot selection IDS material ID plugin random script segment selection shape spline subobject subspline vertex Tue, 19 Feb 2019 13:31:38 +0000 rode3d 17485 at http://www.scriptspot.com Material Name to Mat ID Name http://www.scriptspot.com/3ds-max/scripts/material-name-to-mat-id-name <p>Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.</p> <p>Written in Max 2016, but should work in all other recent versions as well.</p> http://www.scriptspot.com/3ds-max/scripts/material-name-to-mat-id-name#comments Scripts Material material ID multi sub multi-materials smallpoly Thu, 20 Oct 2016 22:22:05 +0000 Smallpoly 13789 at http://www.scriptspot.com Color ID for Polygons http://www.scriptspot.com/3ds-max/scripts/color-id-for-polygons <p>A script aimed for 3ds max 2014 and upper versions, to assign colorID's required by programs like Quixel Suite and Substance Painter. <br />Tool strictly operates on polygons. <br />Make sure to backup your work before using the script.</p> <p><img src="/files/u1897/teacar.png" alt="" width="638" height="359" /></p> http://www.scriptspot.com/3ds-max/scripts/color-id-for-polygons#comments Scripts Color ID material ID Multisubobject material quixel Quixel Suite Substance Substance Painter Thu, 11 Jan 2018 05:40:48 +0000 savascetin 14432 at http://www.scriptspot.com Vray Script for randomizing Object IDs and Material IDs http://www.scriptspot.com/3ds-max/scripts/vray-script-for-randomizing-object-ids-and-material-ids <p>This is a script we use at work. One of the guys modified a script for Mental Ray. It gives random Obj IDs and Mtl IDs to all objects and materials in your scene. Unfortunately as there are a max number of 16 material IDs, that is all you get. Remember to change 'output type' from 'Integer (no AA)' to 'Color (with AA)' to have an anti-aliased pass. </p> <p>When you run this script you will have no notification or messages, but it will have worked. If you check material IDs and Object IDs you will find they have all changed.</p> http://www.scriptspot.com/3ds-max/scripts/vray-script-for-randomizing-object-ids-and-material-ids#comments Scripts material ID Mtl ID object id random elements material ID Vray Obj ID Wed, 08 Mar 2017 17:26:23 +0000 leon0101 14031 at http://www.scriptspot.com Mass Randomizer http://www.scriptspot.com/3ds-max/scripts/mass-randomizer <blockquote><p>Mass Randomizer 1.9</p><p><span class="style24"><span class="style38"><span class="style18"><img src="http://www.ardakutlu.com/scriptS_images/mass_randomizer.jpg" alt="" width="206" height="305" align="right" /></span></span></span></p><p class="style24">The ability to <span class="style40">Randomize</span></p></blockquote><p><a href="http://www.scriptspot.com/3ds-max/scripts/mass-randomizer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/mass-randomizer#comments Scripts edge face G-Buffer id material ID Offset parameters Position random randomize rotation scale selection subobject uv Tue, 12 Feb 2008 02:28:24 +0000 masquerade 4316 at http://www.scriptspot.com Detach by material ID http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id-0 <p>I'm working as an architectural visualizer at MIR. usually i import files from OBJs. this little script splits the single imprted obj into different parts and gives the new node/object the name of the material it originally had.</p> <p>Thats what i use it for but it does the same thing for any object with sub-materials.<br /> let me know if theres any problems</p> http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id-0#comments Scripts 3ds max detach detacher Material material ID multi material multimat obj import split up sub sub material Fri, 30 Sep 2011 14:48:32 +0000 nickoleary 7461 at http://www.scriptspot.com Multi/Sub material&ID Assistant http://www.scriptspot.com/3ds-max/scripts/multisub-materialid-assistant <p>Hello! It's a simple script which allows to assign material IDs in different way. The script works with Editable poly only and with one object. So this script for those guys whose work a lot with multi/Sub materials. Many thanks!</p> <p><img src="/files/u4824/material_id_assisstant.jpg" alt="main window" width="291" height="699" /></p> http://www.scriptspot.com/3ds-max/scripts/multisub-materialid-assistant#comments Scripts Assign ID GetID id IDS Material material ID Material name multi sub MultiSub Name SetID Fri, 22 May 2015 20:55:28 +0000 TitusLVR 12631 at http://www.scriptspot.com