Tagged 'mass' http://www.scriptspot.com/3ds-max/scripts/tags/mass en One-click Mass Booleans http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans <p><img src="https://i.ibb.co/fS6WSS9/new-poster2.jpg" alt="poster" /></p> <p>Must-have plug-in for fast modeling! Now with ProBoolean.</p> <p>Fast 1-click boolean operations with multiple objects:<br /> -Union selected objects.<br /> -Subtract selected objects from the first selected object.<br /> -Subtract the last selected object from the other selected objects.<br /> -[ProBoolean] Union selected objects.<br /> -[ProBoolean] Subtract selected objects from the first selected object.<br /> -[ProBoolean] Subtract the last selected object from the other selected objects.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans#comments Scripts 3d bool boolean combine fast geometry intersect join mass max mesh multiple object operand operations Poly polygon reshape split subtract union Tue, 23 Dec 2014 11:18:34 +0000 Crea3D 12005 at http://www.scriptspot.com Biped and CAT Mass Markers http://www.scriptspot.com/3ds-max/scripts/biped-and-cat-mass-markers <p>A tool for visualising the projected lower and upper masses (pelvis and base of the neck respectively) in relation to the feet of a standard Biped or CAT rig. Markers between the feet show where the masses intersect, which may help with determining where the static weight is distributed when posing. It does not take into account motion dynamics and so is intended for use when standing still. Additionally, when a foot is raised above the ground the foot line markers turn blue. Likewise if lowered below the ground they turn red.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/biped-and-cat-mass-markers" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/biped-and-cat-mass-markers#comments Scripts Animation Biped markers mass Sun, 01 Apr 2018 05:31:14 +0000 lbrooks 14551 at http://www.scriptspot.com Vray Mass Material Editor http://www.scriptspot.com/3ds-max/scripts/vray-mass-material-editor <p>Simple script, that walks through all Vray Materials (including Sub Materials of Multimaterials, VrayBlendMtl, Vray2Sided, VrayBump etc. including Sub-Sub...and Sub-Sub-Sub Materials) to make mass-changes like adjust Glossy Reflection Samples, Enable/Disable Bump Maps, change Trace Depth etc. ----New---- Added checkbox "Affect selected objects only". Please remember, if selected and not-selected objects share Materials/Material Instances, also the materials of the not selected objects will be affected, of course. Have fun, use at your own risk!</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-mass-material-editor" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vray-mass-material-editor#comments Scripts changes mass materials parameters VRay Mon, 25 Jul 2016 14:25:07 +0000 jenglert 13591 at http://www.scriptspot.com Modifier Instancer http://www.scriptspot.com/3ds-max/scripts/modifier-instancer <p> <img src="/files/u1568/modifier_instancer.jpg" alt="" width="213" height="438" align="right" /> </p> <p> This simple scripts allows you to instance some or all modifiers of an object into large number of objects. </p> <p> - just pick the source object </p> <p> - select the modifiers that are going to be instanced. Press CTRL for multiple selection. </p> <p> - select target objects </p> <p> - Hit to the INSTANCE MODIFIERS </p> <p> version history: </p> <p> version 0.5 </p> <p> -Selected objects automatically will be added to the target list. </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-instancer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-instancer#comments Scripts instance mass modifiers multiple modifier instance Fri, 15 Aug 2008 18:43:03 +0000 masquerade 4607 at http://www.scriptspot.com mass filtering http://www.scriptspot.com/3ds-max/scripts/mass-filtering <p> this script changes filtering type and blur value for a number of textures at once </p> <p> <img src="/files/u1561/massfiltering.png" alt="" width="144" height="221" />  </p> http://www.scriptspot.com/3ds-max/scripts/mass-filtering#comments Scripts blur bluring filter filtering mass texture Sun, 11 Jan 2009 13:56:52 +0000 111 4875 at http://www.scriptspot.com Massive Property Manager (MassManager) http://www.scriptspot.com/3ds-max/scripts/massive-property-manager-massmanager <h2>MassManager :</h2> <p>With MassManager you can manage massively the 3dsMax and Vray properties. Some properties are often added to make this tool better.</p> <p>Mass Manager est un outil dont la fonction principale est de gérer les propriétés de 3dsMax et de Vray en masse. Des propriétés sont ajoutées régulièrement pour rendre l'outil plus complet.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/massive-property-manager-massmanager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/massive-property-manager-massmanager#comments Scripts 3dsmax coords manager maps mass massive modifiers properties property props shader VRay Tue, 25 Nov 2014 02:13:24 +0000 duckylock 11955 at http://www.scriptspot.com Multi Map Loader http://www.scriptspot.com/3ds-max/scripts/multi-map-loader <p>Loads multiple files from a folder into your choice of available materials &amp; maps.&nbsp;Then puts the new created materials to the material library.</p><p>&nbsp;&nbsp;&nbsp; <img src="/files/u120/mml_ui2.jpg" alt="" width="638" height="228" /></p><p><strong>Version 2.1 updates:</strong></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/multi-map-loader" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/multi-map-loader#comments Scripts batch Hani Tiby I/O import load maps mass Material Tools Thu, 04 Nov 2010 02:24:46 +0000 Hani Tiby 6499 at http://www.scriptspot.com mental ray Proxy Manipulator http://www.scriptspot.com/3ds-max/scripts/mental-ray-proxy-manipulator <p><img src="/files/u14387/mrproxymanipulator.jpg" alt="" height="435" width="638" /></p> <p>&nbsp;</p> <p>Working with mental ray proxies can be very tedious. As they are used for vegetation alot, the need for variation is there, to make it look believable. This script gives you options to vary scale and all animations aspects of all selected mr proxies. It also has a minimized version where you can quickly change the viewport resolution of your proxies, helping to speed up the viewport alot.</p> <p>Tutorial video:</p> http://www.scriptspot.com/3ds-max/scripts/mental-ray-proxy-manipulator#comments Scripts change helper mass mental ray parameter Proxy random scale speed variation VRay Wed, 26 Sep 2012 20:42:11 +0000 br0t 9356 at http://www.scriptspot.com Point Cache random playback start http://www.scriptspot.com/3ds-max/scripts/point-cache-random-playback-start <p>A simple tool with simple interface to set a random playback start in Point cache modifier for a group of objects.<br /> to open the dialog run the script file.<br /> OR<br /> Drag &amp; Drop the file inside the view-port.</p> <p>January 2012 update _ added the ability to use negative numbers</p> http://www.scriptspot.com/3ds-max/scripts/point-cache-random-playback-start#comments Scripts control crowd mass Thu, 04 Nov 2010 01:44:42 +0000 Hani Tiby 6498 at http://www.scriptspot.com Reactor - Set Real Mass http://www.scriptspot.com/3ds-max/scripts/reactor-set-real-mass <p>Affects selected objects. Sets their Reactor mass depending on their volume and density of their material (specified by user). You can set the scale (max units per meter) for realistic results or to "cheat" by scaling all the masses coherently.</p> http://www.scriptspot.com/3ds-max/scripts/reactor-set-real-mass#comments Scripts dynamics mass reactor rigid body simulation Thu, 19 Feb 2009 22:48:57 +0000 Mayec 4979 at http://www.scriptspot.com