Tagged 'bitmap'

HexGrid

16 votes

Hexagon pattern primitive. The size of individual hexagons is driven by a texture map. Map colors can also be saved to vertex color channel.

Maps 2 Bitmaps

0 votes

3dsMax Script for Converting Complex Map to 1 Bitmap

The Results is not Very Accurate because of replacing some maps like Falloff (with its submap or color correction)

* This Kind of Maps "Like Falloff" should not be rendered with RenderMap .

So It is intended to be used for exporting purposes .

-The 3 EditText Fields are (Exclude Classes, Replace Classes, Reference Classes) .

- Sometimes you need to run it more than once and do convert (May I fix this in future) .

Maps_fixer

22 votes

Relocate, replace or search missing maps.
See on which materials they are placed,
Double click to relink bitmaps
Globally change paths
Search and replace maps in subdirectories
...

Open All Bitmaps

15 votes

The script is used to open all bitmaps on any selected objects in Photoshop. When first run the script will ask you for the location of Photoshop; which it then stores in 3dmax.ini. If Photoshop is moved the script will ask you to reconfirm the location. When pressed Photoshop is launched and bitmaps on selected object are opened.

Inspired by the script LoadBitmapInPhotoshop

Photoshop tool. Open image maps in photoshop

30 votes

Hello,

This is an update for an oldie but a goodie,

 

This is an oldie but a goody. Put simply, it is a script that will open 3ds Max material maps in photoshop. I use it in my quad menu. If photoshop isn’t open, then it will open it for you. The previous version used a hard old school search for image maps used
in your materials, before opening them in photoshop. This version uses
the max class dependencies to get all bitmaps used in a material.

Plane Lens Distortion

5 votes


Plane Lens Distortion (PL Distortion) it is the primitive plane with applied UV mapping coordinates which allows you to correct lens distortions on Bitmap of assigned Material.

Quick Resize Image

1 vote

Simple and fun script that allows quickly of resize any image.

quick image resize

RadarScan

42 votes

 

UFOs were found !

The max is dangerous !!!

Engjoy it :)

RDG PSD2Mat - a pipeline tool

23 votes

Hello,

I would like to invite you to take a look at our new pipeline tool:
PSD2Mat - a pipeline tool

PSD2Mat is a production proven connection between Adobe PhotoShop® and
Autodesk 3D Studio MAX®. This maxscript converts layered PSD Files into
a Scanline or VRay, Brazil and Mental Ray Material. Named layers are converted to bitmapfiles
and assigned to their respective material slots.

Relink Bitmaps

501 votes

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

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