Tagged 'bitmap' http://www.scriptspot.com/3ds-max/scripts/tags/bitmap en Relink Bitmaps http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps <p>&nbsp;2.11 Changelog:</p><ul><li>Fixed bug where Relink Bitmaps wouldn't launch</li><li>Fixed bug with 'Search Max File Path' option</li><li>Resizable missing bitmaps window (finally)</li></ul><p>2.10 Changelog:</p><ul><li>Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin<span style="color: #757575;">!</span></li><li>Fixed the "$directory not recognized" error</li><li>[NEW] Option to automatically search the Max scene directory</li></ul><p>2.09 Changelog:</p><ul><li>CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).</li><li>Changed the functionality of the read-only browse (because I didn't like how I did it last verison)</li><li>Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"</li><li>Octane render is still impossible for me to support at the moment, they handled filenames strangely. &nbsp;Contact them if you want support added, my forum name on their forums is colinsenner.</li></ul><p>2.08 Changelog:</p><ul><li style="line-height: 18px;">Corona Render fully supported</li><li>Browse buttons are Read-only share friendly</li><li>Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this. &nbsp;My forum name on Octane forums is colinsenner.</li></ul><p>2.07 Changelog:</p><ul><li>Point Cache files are now supported</li><li>Fixed ‘directory not recognized: $’ error</li><li>Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you. &nbsp;Sorry this took so long.</li></ul><p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well. </p><p><a href="http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps#comments Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at http://www.scriptspot.com FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/wp-content/uploads/2014/03/Batch-RenderRelink-3d-Max-Asset-Files-2.jpg">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;">For example, FilePathFinder is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.<p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><p><strong>New Features &amp; Fixes for <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder Pro</a></strong></p><ul class="checkbox"><li>Adds support to ArchVision RPC. Display native preview.</li><li>Adds support to ".MC" files in Point Cache modifier</li><li>Adds an ability to rendering previews using Corona Frame Buffer. [Batch Render&amp;Relink]</li><li>Drops support to 3ds Max 2013</li><li>The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) was rewritten.</li><li>Move plugin to directory and category "Kstudio"</li><li>Fixes a bug with relinking scenes that contain IES files using Batch Render&amp;Relink tool[Batch Render&amp;Relink]</li><li>Fixes an issue with correct display the maximized plugin window on some monitors</li><li>Fixes an issue with the ability to refresh the listview using the F5 key</li><li>Fixes some minor issues with the interface</li><li>Fixes a bug with Asset Management scenes which contains Containers</li><li>Fixes other minor issues and performance improvements</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com Plane Lens Distortion http://www.scriptspot.com/3ds-max/scripts/plane-lens-distortion <p><img src="http://www.scriptspot.com/files/pldistortion4.png" alt="" height="400" width="600" /><br /> <P>Plane Lens Distortion (PL Distortion) it is the primitive plane with applied UV mapping coordinates which allows you to correct lens distortions on Bitmap of assigned Material.</p> http://www.scriptspot.com/3ds-max/scripts/plane-lens-distortion#comments Scripts bitmap correction distortion geometry Lens plane scripted plugin Tue, 19 Apr 2016 09:46:37 +0000 Ironix 13380 at http://www.scriptspot.com Photoshop tool. Open image maps in photoshop http://www.scriptspot.com/3ds-max/scripts/photoshop-tool-open-image-maps-in-photoshop <p> Hello, </p> <p> This is an update for an oldie but a goodie, </p> <p> &nbsp; </p> <p> This is an oldie but a goody. Put simply, it is a script that will open 3ds Max material maps in photoshop. I use it in my quad menu. If photoshop isn’t open, then it will open it for you. The previous version used a hard old school search for image maps used<br /> in your materials, before opening them in photoshop. This version uses<br /> the max class dependencies to get all bitmaps used in a material. </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/photoshop-tool-open-image-maps-in-photoshop" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/photoshop-tool-open-image-maps-in-photoshop#comments Scripts bitmap image Joshua Joshua Newman load maps Newman photoshop Tue, 07 Apr 2009 11:52:13 +0000 j_man 5096 at http://www.scriptspot.com HexGrid http://www.scriptspot.com/3ds-max/scripts/hexgrid <p>Hexagon pattern primitive. The size of individual hexagons is driven by a texture map. Map colors can also be saved to vertex color channel.</p> <p><img src="/files/u1362/hexgrid.gif" alt="" width="500" height="350" /></p> http://www.scriptspot.com/3ds-max/scripts/hexgrid#comments Scripts beehive bitmap Grid Hexagon pattern Mon, 31 Aug 2015 19:41:44 +0000 Swordslayer 12912 at http://www.scriptspot.com Change Textures (Assets) Extensions http://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions <p><img src="https://static.wixstatic.com/media/ec9ef1_ca2eca7d1e624252aa73144499a75eed.png?dn=Change+textures+Extensions.png" alt="" width="122" height="244" /></p> <p>This small script will allow you to change the assigned texture extensions from one type to another either globally or to selected objects, the reason why I created this tool is you might face one of the following scenarios:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions#comments Scripts asset manager assets bitmap change texture Sat, 21 Nov 2015 11:46:30 +0000 Alaa alnahlawi 13083 at http://www.scriptspot.com Texture Lister http://www.scriptspot.com/3ds-max/scripts/texture-lister <p>&nbsp;</p> <p><img src="//www.scriptspot.com/files/texturelisterhelp.jpg" alt="Texture Lister Help" height="371" width="700" /></p> <p>&nbsp;This script is inspired and use <a href="http://www.scriptspot.com/3ds-max/scripts/collect-asset">Collect asset</a> by <a title="View user profile." href="http://www.scriptspot.com/users/antomor">antomor</a> as references.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/texture-lister" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/texture-lister#comments Scripts bitmap bitmaps lister maps texture Texture Lister timo.ink tracking Wed, 04 May 2016 21:28:16 +0000 timo.ink 13410 at http://www.scriptspot.com Environment Lighting HDR Studio (MR) http://www.scriptspot.com/3ds-max/scripts/environment-lighting-hdr-studio-mr <p><strong>&nbsp;NEW VERSION 0.9</strong></p><p>This Script allows to insert a Environment map HDR in the scene and simluate a virtual set for rendering "white". A<span class="hps">lso useful</span> <span class="hps">in the preparation of</span> <span class="hps">illuminated images</span> <span class="hps">in HDRi.</span></p><p><img alt="" src="http://i61.tinypic.com/acv58x.jpg" /></p><p><span class="hps">New features (work in progress):</span></p><p><span class="hps">Change Log v.0.9</span></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/environment-lighting-hdr-studio-mr" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/environment-lighting-hdr-studio-mr#comments Scripts bitmap Bitmaptexture Cylinder environmet hdri Indirect Light info light max max script plane Preview script set virtual Mon, 16 Mar 2015 18:28:53 +0000 Michele71 12188 at http://www.scriptspot.com Quick Resize Image http://www.scriptspot.com/3ds-max/scripts/quick-resize-image <p>Simple and fun&nbsp;script that allows quickly of resize any image. </p> <p><img width="214" height="508" alt="quick image resize" src="http://i57.tinypic.com/2h7o4mo.jpg" /></p> http://www.scriptspot.com/3ds-max/scripts/quick-resize-image#comments Scripts 3dsmax bit bitmap image quick resize script Sun, 18 Jan 2015 19:48:45 +0000 Michele71 12065 at http://www.scriptspot.com Vray HDRI Viewer http://www.scriptspot.com/3ds-max/scripts/vray-hdri-viewer <p>Vray HDRI Viewer is a simple and quick way of getting your HDRI's into your scene. Please note that for every HDRI the viewer requires an equivalent jpg file sized at 1000x500. I will be releasing a photoshop action to make this a little easier.</p> <p>To intstal, use the maxscript menu &gt; run script. You will then find it in "Catagory &gt; shawvfx"</p> <p><img src="https://lh3.googleusercontent.com/XTB9RF_wzxME4XEF9lLpNUtwOP_M1tuC-YsjV_z_3oVjOyHAYK9MZjbBI-rqhBePRgPJJUTLucc=w1437-h747" alt="" width="500" height="230" /></p> http://www.scriptspot.com/3ds-max/scripts/vray-hdri-viewer#comments Scripts bitmap dome hdri light load VRay Thu, 08 Jan 2015 08:44:06 +0000 johncrawshaw 12046 at http://www.scriptspot.com