Tagged 'converter' https://www.scriptspot.com/3ds-max/scripts/tags/converter en V-RayMax Converter PRO https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0057</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at https://www.scriptspot.com Subobjects Converter https://www.scriptspot.com/3ds-max/scripts/subobjects-converter <p><img src="http://www.scriptspot.com/files/u43328/soc1.gif" /><br /> v3.07<br /> Fixed Shift+1 Shift+2</p> <p>v3.01<br /> If Esc+Key of script keyboard pressed and current subobjectlevel is 4 or 5 (Face or Element) and selected all faces then will run Smoothing Groups floater (a separate special window)<br /> Если нажата Esc+кнопка скрипта и текущий подобъект 4 или 5 (Грани или Элементы) и все грани выделены, то будет запущен Smoothing Groups floater (отдельным специальным окошком)</p> <p>Fixed bug of switch from subobject 5 to 4<br /> Added Extended Subobjects:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/subobjects-converter" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/subobjects-converter#comments Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at https://www.scriptspot.com Fence Generator https://www.scriptspot.com/3ds-max/scripts/fence-generator <p>Enhance your 3D modeling workflow with our Spline-to-Fence Converter tool built with Maxscript. Easily transform splines in your scene into realistic fences and posts with just a few clicks. Choose from a selection of 11 fence types tailored to your project needs, and customize specifics such as fence height, number of posts, gap between planks, and more.</p> <p><img src="/files/u116389/main-cover_2.jpg" alt="" width="638" height="359" /></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/fence-generator" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/fence-generator#comments Scripts converter fence generator Glass line Marble shape spline staircase wood yard Sat, 24 Feb 2024 11:42:24 +0000 mgh3d 24518 at https://www.scriptspot.com Vray To Unity OneClick Converter https://www.scriptspot.com/3ds-max/scripts/vray-to-unity-oneclick-converter <p>Script for automatic conversion 3ds Max scene with V-ray renderer to Unity Engine (HDRP and URP).</p> <p>Documentation: <a href="https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyGSvCjksg/edit?usp=sharing" title="https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyGSvCjksg/edit?usp=sharing">https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyG...</a></p> <p>Скрипт по автоматической конвертации сцены из 3ds Max V-ray в Unity (HDRP и URP)</p> <p>Документация на русском : <a href="https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3PY6yoKh0/edit?usp=sharing" title="https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3PY6yoKh0/edit?usp=sharing">https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3P...</a></p> <p><a href="https://u3d.gumroad.com/l/3dsmaxVray2unityPRO" title="https://u3d.gumroad.com/l/3dsmaxVray2unityPRO">https://u3d.gumroad.com/l/3dsmaxVray2unityPRO</a> PRO version without texture size limit.</p> <p>Telegram Support Channel <a href="https://t.me/OneClickExporter" title="https://t.me/OneClickExporter">https://t.me/OneClickExporter</a></p> https://www.scriptspot.com/3ds-max/scripts/vray-to-unity-oneclick-converter#comments Scripts convert converter Material PBR scene shader transfer unity VRay Sun, 23 Jul 2023 05:56:37 +0000 niak_ris 24406 at https://www.scriptspot.com Corona Quick Convert (free) https://www.scriptspot.com/3ds-max/scripts/corona-quick-convert-free <p>A small utility that helps you quick convert what is currently selected to Corona (light &amp; material). In addition to the MCR version that can set a shortcut, you can use the MS versior to add to Smart Merge or other utilities that support post-script function. Currently version of the script only supports converting materials to Corona Legacy format.</p> <p><strong><img src="/files/u112565/pf2_cqc_1.34-920x1227_0.jpg" alt="" width="638" height="851" /></strong></p> <p><strong><br /></strong></p> <p><strong>IMPORTANT NOTE</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/corona-quick-convert-free" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/corona-quick-convert-free#comments Scripts convert converter Corona renderer Tue, 10 May 2022 09:31:07 +0000 dangtiendung 24104 at https://www.scriptspot.com FS Scene Converter (FStorm) https://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm#comments Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at https://www.scriptspot.com BIPPY https://www.scriptspot.com/3ds-max/scripts/bippy <p>Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.<br /> Its perfect for motion capture data when the client needs the data in a biped format.</p> <p>The script in action:</p> <p><img src="http://geoffsamuel.com/images/Bippy.jpg" alt="The script in action" width="800" height="439" /></p> <p>&nbsp;</p> <p>The Script's feature list includes:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/bippy" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/bippy#comments Scripts Animation Biped Bones converter fbx Geoff Samuel Motion Capture Tue, 19 Oct 2010 22:02:33 +0000 Jifman 6461 at https://www.scriptspot.com ID Birlestirici (ID Combiner) https://www.scriptspot.com/3ds-max/scripts/id-birlestirici-id-combiner <p><img src="/files/u6034/idbirlestirici.jpg" alt="" width="302" height="146" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/id-birlestirici-id-combiner" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/id-birlestirici-id-combiner#comments Scripts 3ds max birleştirici combiner converter id Material maxscript multi material VRay Fri, 24 Feb 2017 13:49:56 +0000 yunusbbayram 14013 at https://www.scriptspot.com CodeToString https://www.scriptspot.com/3ds-max/scripts/codetostring <p>A simple utility to convert the buffered code in the clipboard to a string that you can paste and execute in your scripts.</p> <p>Useful for generating rollouts and custom attributes.</p> https://www.scriptspot.com/3ds-max/scripts/codetostring#comments Scripts clipboard code converter string Thu, 12 May 2016 11:59:03 +0000 6ill9re9 13425 at https://www.scriptspot.com Color Pick Converter https://www.scriptspot.com/3ds-max/scripts/color-pick-converter <p>Choose any color and view its code values for both 8 Bit (0 - 255) and Arithmetic (0.0 - 1.0) for 3ds Max.</p> <p><img src="http://jokermartini.com/wp-content/uploads/2011/09/ColorPickConverter-750x422.jpg" width="750" height="422" /></p> <p>Installation<br /> 1. Run script from the Utilities panel in max</p> https://www.scriptspot.com/3ds-max/scripts/color-pick-converter#comments Scripts 8 bit Arithmetic Color Color Picker converter picker Sat, 01 May 2010 06:35:04 +0000 JokerMartini 6018 at https://www.scriptspot.com