Tagged 'load' http://www.scriptspot.com/3ds-max/scripts/tags/load en Smart Merge http://www.scriptspot.com/3ds-max/scripts/smart-merge <p>A tool for quick import/merge of 3dsmax files, or downloaded archives from 3D Stocks or Asset Libraries site. You can quickly batch load these files into the current scene by simply drag and drop, and then selecting the max files to merge from the list. This convenient script will save you a lot of time, especially when you have to merge many files into your project.</p> <p><img src="/files/u112565/pf2_sm_1.34.jpg" alt="" width="638" height="851" /></p> <p><strong>CHANGE LOG</strong></p> <p><strong>1.34 | 29/11/2021</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/smart-merge" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/smart-merge#comments Scripts 3d archive batch load merge stock Fri, 29 Oct 2021 21:36:18 +0000 dangtiendung 23996 at http://www.scriptspot.com Photoshop tool. Open image maps in photoshop http://www.scriptspot.com/3ds-max/scripts/photoshop-tool-open-image-maps-in-photoshop <p> Hello, </p> <p> This is an update for an oldie but a goodie, </p> <p> &nbsp; </p> <p> This is an oldie but a goody. Put simply, it is a script that will open 3ds Max material maps in photoshop. I use it in my quad menu. If photoshop isn’t open, then it will open it for you. The previous version used a hard old school search for image maps used<br /> in your materials, before opening them in photoshop. This version uses<br /> the max class dependencies to get all bitmaps used in a material. </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/photoshop-tool-open-image-maps-in-photoshop" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/photoshop-tool-open-image-maps-in-photoshop#comments Scripts bitmap image Joshua Joshua Newman load maps Newman photoshop Tue, 07 Apr 2009 11:52:13 +0000 j_man 5096 at http://www.scriptspot.com Vray HDRI Viewer http://www.scriptspot.com/3ds-max/scripts/vray-hdri-viewer <p>Vray HDRI Viewer is a simple and quick way of getting your HDRI's into your scene. Please note that for every HDRI the viewer requires an equivalent jpg file sized at 1000x500. I will be releasing a photoshop action to make this a little easier.</p> <p>To intstal, use the maxscript menu &gt; run script. You will then find it in "Catagory &gt; shawvfx"</p> <p><img src="https://lh3.googleusercontent.com/XTB9RF_wzxME4XEF9lLpNUtwOP_M1tuC-YsjV_z_3oVjOyHAYK9MZjbBI-rqhBePRgPJJUTLucc=w1437-h747" alt="" width="500" height="230" /></p> http://www.scriptspot.com/3ds-max/scripts/vray-hdri-viewer#comments Scripts bitmap dome hdri light load VRay Thu, 08 Jan 2015 08:44:06 +0000 johncrawshaw 12046 at http://www.scriptspot.com CAT Pose Grabber http://www.scriptspot.com/3ds-max/scripts/cat-pose-grabber <p>A panel to support CAT rigs which allows temporary storage and retrieval of a single or muliple poses. Poses are not named and there is no management of them. The idea is that you simply want to grab a pose (or several) and use it immediately, without dealing with names or folder structures for fluid workflow. Poses saved are stored as files and are thererfore persistent unless overwritten using the script store functions.</p> <p><strong>Features include:</strong><br />- Supports multiple CAT rigs in the same scene. You can even transfer poses from one rig to another.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/cat-pose-grabber" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/cat-pose-grabber#comments Scripts Animation CAT grab layer load pose save Fri, 19 Sep 2014 04:27:21 +0000 lbrooks 11791 at http://www.scriptspot.com Multi Map Loader http://www.scriptspot.com/3ds-max/scripts/multi-map-loader <p>Loads multiple files from a folder into your choice of available materials &amp; maps.&nbsp;Then puts the new created materials to the material library.</p><p>&nbsp;&nbsp;&nbsp; <img src="/files/u120/mml_ui2.jpg" alt="" width="638" height="228" /></p><p><strong>Version 2.1 updates:</strong></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/multi-map-loader" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/multi-map-loader#comments Scripts batch Hani Tiby I/O import load maps mass Material Tools Thu, 04 Nov 2010 02:24:46 +0000 Hani Tiby 6499 at http://www.scriptspot.com AutoBack File Loader Zorb http://www.scriptspot.com/3ds-max/scripts/autoback-file-loader-zorb <p> *v1.31 - Bug fixes, removed error on opening on some max versions<br /> *v1.30 - Now supports displaying 133 different date formats!! (Use the "Change Date Format" option in the right click menu)<br /> *v1.21 - Updated for 2010 and added thumbnail support! </p> <p> Tired of navigating to the autoback dir, selecting view as detail then sorting by date to find your latest autobak file. then comparing it to your last good saved file? This script will make it easy for you. Brings up a list of max files in your autobak dir, max hold files and your last opened file, sortable by date, size and name. Double clicking will load the file, right clicking will give you a delete option.Sort settings and files displayed are saved between sessions </p> <p> Unzip to your Max root dir, will be available in macroscripts under &quot;Zorb Tools&quot;, or run it as a script from the scrips directory </p> <p> <img src="/files/u439/AB_Loader1_21.gif" alt="" width="631" height="229" /> </p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/autoback-file-loader-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/autoback-file-loader-zorb#comments Scripts autoback file file load load navigation pipeline tool Tools uitls utility zorb Thu, 14 May 2009 05:58:00 +0000 Jordan Walsh 5189 at http://www.scriptspot.com Henriqvist's Hand Poses http://www.scriptspot.com/3ds-max/scripts/henriqvists-hand-poses <p><img src="http://www.scriptspot.com/files/screencap.jpg" alt="" /></p><p>Script developed to enhance the speed of animating hands. You can save a lot of poses and then load it anytime you want. OBS1: It only saves position and rotation, scale information is not stored. OBS2: You cannot use position or rotation list in the controllers, but you can use float list.</p> http://www.scriptspot.com/3ds-max/scripts/henriqvists-hand-poses#comments Scripts attributes custom Hand keep load poses Rig save script Fri, 29 Jul 2011 19:54:46 +0000 henriqvist 7274 at http://www.scriptspot.com XRef Scenes update http://www.scriptspot.com/3ds-max/scripts/xref-scenes-update <p>I experienced problem with updating XRefs scenes during main scene load. I can hit "Update Now" button on workstation but I can't do this during renderfarm rendering. This script forces XRefs update during main scene load. It should be installed on every single render node. I expreienced this problem at 3ds Max ver 9, script was tested on ver. 2009 also (will propably work at v. 2008). Problem disappeared at 3dsMax 2010.</p> http://www.scriptspot.com/3ds-max/scripts/xref-scenes-update#comments Scripts load open problem refresh scene script start update xref Tue, 09 Nov 2010 12:10:05 +0000 Trzmiel 6511 at http://www.scriptspot.com Frankenstoy ImagePlaneRef http://www.scriptspot.com/3ds-max/scripts/frankenstoy-imageplaneref <p>Tool to create planes of reference for modeling and can also upload images in a pop-up window. The script has a menu to load images, front and side, creating planes based on measurements of the loaded images. The script has an installer that already puts the files in the correct places, only indicate the path of the installation folder of 3ds Max</p> <p><img src="http://www.scriptspot.com/files/script-img4.jpg" alt="" width="725" height="440" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/frankenstoy-imageplaneref" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/frankenstoy-imageplaneref#comments Scripts Create front image load modeling planes Reference side tool Fri, 28 May 2010 02:49:11 +0000 tiagodmed 6105 at http://www.scriptspot.com objLoader v1.4 http://www.scriptspot.com/3ds-max/scripts/objloader-v1-4 <p> <img src="http://andye.myweb.hinet.net/img/objloder_ui.gif" alt="" width="172" height="351" align="left" />ObjLoader is used to load sequence obj files.</p> <p>*Fixed some bugs of buffer and add rotation offset function.<br /> *Buffer <br /> *It can load sequence obj files.<br /> *Support each obj file with different structure.<br /> *Support uv map.<br /> *Put the file in &quot;Scripts\Startup&quot; , then restart 3DS MAX<br /> *It is in [Create&gt;Geometry&gt;Scripted Primitives].</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/objloader-v1-4" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/objloader-v1-4#comments Scripts import load obj sequence Thu, 08 Oct 2009 16:49:25 +0000 andy.e 5512 at http://www.scriptspot.com