Tagged 'ifl' http://www.scriptspot.com/3ds-max/scripts/tags/ifl-0 en FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2025</strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that improve managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/product/filepathfinder/"><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.15.06</strong></a></h4><ul><li>Adds support to 3Ds Max 2025</li></ul><p><strong>ASSET MANAGEMENT IMPROVEMENTS</strong></p><ul><li>Adds support to search/relink/collect/archive the content of IFL files.</li><li>Adds support to search/relink/collect/archive the content of Vrmat files</li><li>Adds support to archives larger than 4GB [Archive Asset Files]</li><li>Enhanced File Relocate Capability</li><li>Adds Ability to Sort Assets by Asset Type/Extension</li><li>Adds Ability to Include/Exclude Files from Renaming by Extension</li><li>Adds Ability to Include/Exclude Files from Collecting by Extension</li><li>"Duplicate Asset Replacement" Dialog UI Improvements</li><li>Adds Ability to Include/Exclude Directories from Searching by mask</li></ul><p><strong>CONVERT IMAGES</strong></p><ul><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li></li></ul><p><strong>BATCH RENDER&amp;RELINK&nbsp; [PRO version]</strong></p><ul><li>Adds an ability to set different width/height for rendering preview thumbnails for models and materials</li><li>Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails</li><li>Fixes some minor issues with relink material libraries</li><li>Fixes a bug when collecting maps for several materials libraries</li><li>Fixes an issue with rendering preview for scenes, that contain hidden layers</li><li>Fixes an issue with rendering preview for some models without studio scene</li></ul><p><strong>OTHER FIXES</strong></p><ul><li>Fixes some minor issues with renaming multiple and single assets</li><li>Fixes an issue with storing some settings on relinking</li><li>Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings</li><li>Fixes some issues with HiDPI screens</li><li>Fixes an issue with resizing images using a percentage value</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="https://www.hammeredtothemax.com"><img src="https://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><P>The toolset now also includes exporters for getting models into <a href="https://dev.wallworm.com/topic/71/source_2_engine.html">Source 2</a>.</p> <p><H2>Key Features for Source 2</h2> <p><UL></ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com Mass Image Populate http://www.scriptspot.com/3ds-max/scripts/mass-image-populate <p> A Max Script to populate selected objects with a series of sequential images. </p> <p> <img src="http://www.firemist.com/goodies/massImgPopulate_interface.gif" alt="" width="226" height="425" /> </p> <p> &nbsp; </p> http://www.scriptspot.com/3ds-max/scripts/mass-image-populate#comments Scripts ifl image images map mapping Material object plane sequential series Sun, 15 Mar 2009 18:57:36 +0000 jeffreysbrown 5052 at http://www.scriptspot.com