Tagged 'render'

FFX Render

70 votes

This script allows you to split your FFX containers in several passes. You can also add objects in the Matte tab, and they will get the matte/shadow material. It supports up to 10 passes. This script makes changes only at render time.

Version 4.0 updates:
-Added "Snapshot before Render" feature.

Version 3.5 updates:
-Added load/save system.
-Fixed minor bugs.

Version 3.0 updates:
-Added the Render Manager tool which allows you to choose which pass to render consecutively.
-Fixed Render Preview alpha problem.

VFB+ : A Feature-rich Extension to the 3dsmax Frame Buffer

63 votes

VFB+ v2.81 is now completely free!

Click for Change Log

Wireframe Simple Render

59 votes

Wireframe Render Version 3.0

This script simple takes the max scene and renders wireframe, in either black or white. It does not alter your scene in anyway. Your scene will remain untouched with all of its settings and materials.
Enjoy!

This script is a small part of a larger script I'm working on for 3ds Max.

John

L Pass Manager

57 votes


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

FlyWiz - Vray Flythrough animation wizard 1.1

57 votes

This tool manages for you all the boring stuff to achieve a flythrough animation with Max And Vray.
All changes are made in the engine to help you control and render each necessary step.

Finally it can also do all the process in one click ! 

Photo Studio Pro+ for Vray

44 votes

Photo Studio

 

Photo Studio Pro (PS Pro) is a photographic exposure control tool for computer generated images. Since 3dsmax2016 physical camera is supported and new perspektive and DOF functions. The interface is designed to manage your exposure output. PSPro has some very special features like: realtime exposure or the simulation of the Av/Tv mode of a SLR camera. 

 

VrayMultiStageRender ( VrayMultiCamRender )

43 votes

Utility for rendering animation and static scenes in 2 Stages from the animated camera.

At 1st Stage is calculated LightCache in Fly-through mode and

Irradiance Map in incremental add to current map mode for the entire scene,

while 2nd Stage is the final rendering.

This approach allows for all frames receive the same high-quality Irradiance map in less time.
For more information see topic Rendering a walk-through animation from Vray tutorial.

Main Features:

  • Rendering in two stages for to obtain better results in less time.
  • Support for network rendering (BackBurner, Vray Distribute Render, Duma)
  • Ability to exclude from the Global Illumination rendering VrayFur, RPC, some lights and Displace.
  • Automatic creation of animated camera VrayCam.
  • Create subfolders for RenderOutput, RenderElements and irradiance map.
  • Automatized naming LightCache, Irradiance map, RenderOutput and RenderElements.

VrayMultiStageRender v2.0.75

  • Adds ability to auto-convert on the fly Vrimg files to EXR after each frame rendering (supported with network and local rendering)
    It is possible to convert the files into one EXR file with all channels or Render Elements into the separate EXR files.

VrayMultiStageRender v2.0.70

  • Adds ability to exclude objects from rendering per Stage
    (Useful for Exclude from rendering Global Illumination VrayFur,Hair&Fur, Proxy and other Objects)


Quick Clay Render

40 votes

Clay Render

 

One click will render your scene as a 'clay' style image, leaving the scene, materials and all your render settings exactly as they are. Code has been updated to create the floor plane at the lowest vertex in the scene, and to make it easier to customise (different renderers, alter the material colour, environment background and light type).

Render Passes and State Sets Tool

36 votes

***JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***

A tool to render or store the following passes as State Sets:


  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals

Change Renderer

34 votes

This is the updated version of my First Script which u can use to change Render Engines. Am planning to add more render engines if i get their RenderClass.names. I would like to add other renderers too but i need their rendererclass names. You can see how to get that at the end of the video. Hope you enjoy this simple script.

UPDATE:

Version 4 Available HERE

OLD VERSIONS:

v3.00b screenshot:

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