Tagged 'cache' http://www.scriptspot.com/3ds-max/scripts/tags/cache en Relink Bitmaps http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps <p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well.</p><p><strong>Features:</strong></p><blockquote>[*] All 3dsmax supported Bitmap Texture types<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks Mental Ray Proxy files<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks VRay Proxies (.vrmesh)<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks VRayHDRI files<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks IES files (including VRayIES files)<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Automatically checks for script updates and new versions<br /> [*] 250% speed increase from previous versions<br /> [*] Command-line mode available for automating repetative tasks (see documentation on the website)<br /> [*] Configurable default user options saving button clicks and wasted time</blockquote><p>Relink Bitmaps webpage:</p><p><a title="https://colinsenner.com/relink-bitmaps/" href="https://colinsenner.com/relink-bitmaps/" target="_blank">https://colinsenner.com/relink-bitmaps/</a></p><p><strong>Supported Max versions:</strong>&nbsp;Max 2018+<br />(Older versions should work, but are not supported moving forward)</p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps#comments Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at http://www.scriptspot.com Transfer Materials http://www.scriptspot.com/3ds-max/scripts/transfer-materials <p>Transfer materials, object properties (standard and Vray) and modifiers between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with caches.</p> <p><strong>Installation:</strong></p> <p>just drag&amp;drop to max and the you can find the script inside ProgressiveFX category</p> <p><strong>Changelog:</strong></p> <p>v1.2</p> <p>- bugfixes</p> <p>- possibility to remove string from object name before copy</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/transfer-materials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/transfer-materials#comments Scripts abc Alembic cache copy Material object paste transfer Thu, 10 May 2018 15:28:11 +0000 mad 14650 at http://www.scriptspot.com Sculpt Fixing http://www.scriptspot.com/3ds-max/scripts/sculpt-fixing <p>Sculpt fixing is a tool for 3ds Max that lets you sculpt any object that uses a Point Cache modifier. The Point Cache modifier allows you to store modifier and sub-object animation to a disk file that records changes in vertex positions. If you are using an imported Point Cache modifier on a model to play back the animation and you need to sculpt it, Sculpt Fixing is an intuitive and easy-to-use tool that will save you time.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/sculpt-fixing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/sculpt-fixing#comments Scripts Animation cache modeling modifier point cache sculpt Fri, 10 Jun 2016 04:06:37 +0000 zmTools 13496 at http://www.scriptspot.com PRT Updater/Manager http://www.scriptspot.com/3ds-max/scripts/prt-updatermanager <p>A tool I wrote to manage multiple PRT Loaders in a scene. It was especially useful for updating files when I was using one cache for multiple loaders with an offset, since Instancing wasn't an option. Aside from that, there are simple controls to update some of the main PRT Loader attributes quickly and on multiple loaders.</p> <p>Here's a quick demonstration video of the tool &gt;&gt;&gt; <a href="https://vimeo.com/130000485" title="https://vimeo.com/130000485">https://vimeo.com/130000485</a></p> <p>Cheers!</p> <p><img src="http://www.scriptspot.com/files/prtupdater_gui.png" /></p> http://www.scriptspot.com/3ds-max/scripts/prt-updatermanager#comments Scripts cache fx krakatoa loader manager Particles pipeline prt tool Sun, 07 Jun 2015 07:37:21 +0000 pfunkifized 12678 at http://www.scriptspot.com Ani Baked http://www.scriptspot.com/3ds-max/scripts/ani-baked <p>Ani Baked (animation tool for creating keys on every-frame)</p> <p>Similar to Cache Bar except this isn't using any cache files. This allows you to make key frames on your object at every frame. Great way to take procedural animation and make keys out of it. Works on your selection.</p> <p>Automatically bake the animation to a point helper or to the Original Object. After baking down the animation you can clean up the keys.</p> http://www.scriptspot.com/3ds-max/scripts/ani-baked#comments Scripts Animation bake baked animation baked keys cache KeyFrame Keys Thu, 02 Dec 2010 17:11:52 +0000 joegunn 6565 at http://www.scriptspot.com Cache Bar http://www.scriptspot.com/3ds-max/scripts/cache-bar <p>A small tool for Point Cache automation. Easy way to cache out all selection objects at once. Also ability to load cache files automatically on selected objects by name or load one cache file onto many objects. A few other things as well. Watch the video tutorial.</p> http://www.scriptspot.com/3ds-max/scripts/cache-bar#comments Scripts bake bake verts baked baking cache caching pc point cache point mesh record data recording vertex animation Thu, 09 Jul 2009 17:26:03 +0000 joegunn 5304 at http://www.scriptspot.com