Tagged 'wiring' http://www.scriptspot.com/3ds-max/scripts/tags/wiring en IA_Utilities_Ver1.1 http://www.scriptspot.com/3ds-max/scripts/ia-utilities-ver1-1 <p> IA_Utilities_Wire-consists of 4 maps that can be plugged into any shader network, for wiring numeric, boolean, and RGB color values.IA_Utilities_Instance-consists of 4 maps that also can be plugged into any shader network, for containing multiple instanced texture-maps. Each map has user labels within it, to label the use of each instance or wire. </p> <p> Some uses for this are- </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/ia-utilities-ver1-1" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/ia-utilities-ver1-1#comments Scripts instancing texture-map utility wiring Tue, 05 Feb 2008 04:45:59 +0000 Ian31R 4302 at http://www.scriptspot.com Rigging Army Knife http://www.scriptspot.com/3ds-max/scripts/rigging-army-knife <p>This is an advanced toolset for rigging. For a full features list refer to the included readme.</p> http://www.scriptspot.com/3ds-max/scripts/rigging-army-knife#comments Scripts Biped Bones Characters Controllers Controls Helpers rigging Tools wiring Sat, 21 Oct 2006 03:45:42 +0000 Wahooney 2837 at http://www.scriptspot.com InstaWire http://www.scriptspot.com/3ds-max/scripts/instawire <p> InstaWire is a MacroScript utility. It is based on an idea by Neil Blevins of Blur Studio.<br /> It provides a new flexible way for fully or partially instancing objects, materials and modifiers. </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instawire" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instawire#comments Scripts wiring Sat, 21 Oct 2006 03:45:42 +0000 Borislav Petrov 1485 at http://www.scriptspot.com MultiWire http://www.scriptspot.com/3ds-max/scripts/multiwire <p>"Enhances Parameter Wiring with the following options: <li>Multiple Connections with a single selection </li> <li>Instanced Wire Controllers option </li> <li>List Controller support for mixed Wired/Interactive controls </li> <li>&lt;</li> <p><a href="http://www.scriptspot.com/3ds-max/scripts/multiwire" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/multiwire#comments Scripts wiring Sat, 21 Oct 2006 03:45:42 +0000 Borislav Petrov 1483 at http://www.scriptspot.com Wire_Chain_XY_Rotations_To_Ctrl_Object.ms http://www.scriptspot.com/3ds-max/scripts/wire-chain-xy-rotations-to-ctrl-object-ms <p>Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.</p> http://www.scriptspot.com/3ds-max/scripts/wire-chain-xy-rotations-to-ctrl-object-ms#comments Scripts wiring Sat, 21 Oct 2006 03:45:42 +0000 Paul Hormis 3047 at http://www.scriptspot.com Wire_Chain_XY_Rotations_To_Ctrl_Object_Direct.ms http://www.scriptspot.com/3ds-max/scripts/wire-chain-xy-rotations-to-ctrl-object-direct-ms <p>Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.</p> http://www.scriptspot.com/3ds-max/scripts/wire-chain-xy-rotations-to-ctrl-object-direct-ms#comments Scripts wiring Sat, 21 Oct 2006 03:45:42 +0000 Paul Hormis 3048 at http://www.scriptspot.com ParameterTools http://www.scriptspot.com/3ds-max/scripts/parametertools <p>"This script is for copying parameters within max. It is intended to save you time and nerves when adjusting many parameters at once on many objetcs. It works with objects and modifiers. I've put it into my quads - for fast usage."</p> http://www.scriptspot.com/3ds-max/scripts/parametertools#comments Scripts wiring Sat, 21 Oct 2006 03:45:42 +0000 Christopher Sprenger 1904 at http://www.scriptspot.com Wire_Chain_Y_Rotations_To_Ctrl_Object.ms http://www.scriptspot.com/3ds-max/scripts/wire-chain-y-rotations-to-ctrl-object-ms <p>Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.</p> http://www.scriptspot.com/3ds-max/scripts/wire-chain-y-rotations-to-ctrl-object-ms#comments Scripts wiring Sat, 21 Oct 2006 03:45:42 +0000 Paul Hormis 3049 at http://www.scriptspot.com Set Objects' Animation Range http://www.scriptspot.com/3ds-max/scripts/set-objects-animation-range <p>"Changes the animation range of all wired controllers in the scene to the active time range.<br />Update in v1.2: Added option to change expression controller ranges."</p> http://www.scriptspot.com/3ds-max/scripts/set-objects-animation-range#comments Scripts wiring Sat, 21 Oct 2006 03:45:42 +0000 Ofer Zelichover 1923 at http://www.scriptspot.com Wire_Chain_Y_Rotations_To_Ctrl_Object_Direct.ms http://www.scriptspot.com/3ds-max/scripts/wire-chain-y-rotations-to-ctrl-object-direct-ms <p>Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.</p> http://www.scriptspot.com/3ds-max/scripts/wire-chain-y-rotations-to-ctrl-object-direct-ms#comments Scripts wiring Sat, 21 Oct 2006 03:45:42 +0000 Paul Hormis 3050 at http://www.scriptspot.com