Tagged 'mckay' http://www.scriptspot.com/3ds-max/scripts/tags/mckay en Maxscript basics #4 - Superstrings + Automation http://www.scriptspot.com/3ds-max/scripts/maxscript-basics-4-superstrings-automation <p>Demonstration of superstrings and automating tasks</p> http://www.scriptspot.com/3ds-max/scripts/maxscript-basics-4-superstrings-automation#comments Scripts allan Automate fx mckay string super superstring Tue, 13 Oct 2009 16:46:32 +0000 allanmckay 5531 at http://www.scriptspot.com Maxscript basics #3 - building a scripted GUI http://www.scriptspot.com/3ds-max/scripts/maxscript-basics-3-building-a-scripted-gui <p>Quick tutorial demonstrating how to build a GUI in maxscript</p> http://www.scriptspot.com/3ds-max/scripts/maxscript-basics-3-building-a-scripted-gui#comments Scripts allan beginners fx gui max maxscript mckay Tue, 13 Oct 2009 16:43:59 +0000 allanmckay 5530 at http://www.scriptspot.com Maxscript basics #2 - loops, strings etc. http://www.scriptspot.com/3ds-max/scripts/maxscript-basics-2-loops-strings-etc <p>Another introductory basic maxscript tutorial</p> http://www.scriptspot.com/3ds-max/scripts/maxscript-basics-2-loops-strings-etc#comments Scripts allan basics beginners fx max maxscript mckay Particles Tue, 13 Oct 2009 16:42:12 +0000 allanmckay 5529 at http://www.scriptspot.com Maxscript basics #1 http://www.scriptspot.com/3ds-max/scripts/maxscript-basics-1 <p>Quick series for beginners wanting to jump into maxscript</p> http://www.scriptspot.com/3ds-max/scripts/maxscript-basics-1#comments Scripts allan basics beginner beginners easy maxscript mckay scripting Tue, 13 Oct 2009 16:40:56 +0000 allanmckay 5528 at http://www.scriptspot.com Create Animation Bounding Box http://www.scriptspot.com/3ds-max/scripts/create-animation-bounding-box <p>Script I built to work with Fume FX, but can probably be used for many other things.<br /> The idea is that I wanted to roughly work out the entire dimensions of a characters animation, so a bounding box - of the entire animation.<br /> Lets say I have a character running, and jumping, and falling over - and I want him to be on fire, this tool will track all of the dimensions of the character for the entire animation duration and build a bounding box representing the exact area he's covered.<br /> This way I can create a fairly accurate Fume FX container that isn't wasting space.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/create-animation-bounding-box" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/create-animation-bounding-box#comments Scripts allan bounding box dimensions FFX fire fluids Fume FX fx mckay Tue, 13 Oct 2009 16:29:21 +0000 allanmckay 5523 at http://www.scriptspot.com FFQ-QuckSimRender http://www.scriptspot.com/3ds-max/scripts/ffq-qucksimrender <p>Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.<br /> I wrote it just so if I'm going to lunch, I can crank up the detail on my sim, run the script - and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I'll have a render ready to review of my simulation.</p> http://www.scriptspot.com/3ds-max/scripts/ffq-qucksimrender#comments Scripts allan FFX fluids Fume FX fx mckay Particles render Tue, 13 Oct 2009 16:25:06 +0000 allanmckay 5522 at http://www.scriptspot.com