Tagged 'fire' http://www.scriptspot.com/3ds-max/scripts/tags/fire en FFX Render http://www.scriptspot.com/3ds-max/scripts/ffx-render <p>This script allows you to split your FFX containers in several passes. You can also add objects in the Matte tab, and they will get the matte/shadow material. It supports up to 10 passes. This script makes changes only at render time.</p> <p><img src="http://www.scriptspot.com/files/ffx_render.jpg" /></p> <p>Version 4.0 updates:<br /> -Added "Snapshot before Render" feature.</p> <p>Version 3.5 updates:<br /> -Added load/save system.<br /> -Fixed minor bugs.</p> <p>Version 3.0 updates:<br /> -Added the Render Manager tool which allows you to choose which pass to render consecutively.<br /> -Fixed Render Preview alpha problem.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/ffx-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/ffx-render#comments Scripts atmospherics Elements fire FumeFX manager Preview render Rendering smoke Tue, 21 Sep 2010 01:07:03 +0000 Nahuel 6381 at http://www.scriptspot.com FumeFX Presets Tool http://www.scriptspot.com/3ds-max/scripts/fumefx-presets-tool <p>A Simple Tool for speeding intial creation of fumefx. Also has some handing presets for the beginner and the casual effects artist.</p> <p>Hope you find useful!</p> <p><img src="http://www.scriptspot.com/files/FumePresets_Tool_Kobfx.jpg" /></p> <p>BUG: Creating Fumefx Containers via maxscript breaks the preview window, unfotuantly i cannot fix this bug :(. The work around however (and im sorry is a little irratating), is the restart max after you have saved the max file.</p> <p>Enjoy!</p> <p>Kieran.</p> http://www.scriptspot.com/3ds-max/scripts/fumefx-presets-tool#comments Scripts effects explosion fire fluid FumeFX fx oil Particles Presets smoke Mon, 04 Jan 2010 14:06:05 +0000 kogden 5768 at http://www.scriptspot.com Create Animation Bounding Box http://www.scriptspot.com/3ds-max/scripts/create-animation-bounding-box <p>Script I built to work with Fume FX, but can probably be used for many other things.<br /> The idea is that I wanted to roughly work out the entire dimensions of a characters animation, so a bounding box - of the entire animation.<br /> Lets say I have a character running, and jumping, and falling over - and I want him to be on fire, this tool will track all of the dimensions of the character for the entire animation duration and build a bounding box representing the exact area he's covered.<br /> This way I can create a fairly accurate Fume FX container that isn't wasting space.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/create-animation-bounding-box" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/create-animation-bounding-box#comments Scripts allan bounding box dimensions FFX fire fluids Fume FX fx mckay Tue, 13 Oct 2009 16:29:21 +0000 allanmckay 5523 at http://www.scriptspot.com