Tagged 'skin'

SelectedVert_Weight_to_1.ms

3 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to 1.

CrossSection_Decrease_Selected_1.ms

3 votes

This script will decrease the selected crossection by 1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

SelectedVert_Weight_to_point25.ms

4 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .5.

Editable Poly vertex selection to Skin modifier

14 votes

This script allows you to transfer current Editable Poly vertex selection to your Skin modifier.

DQ skinning Copier

3 votes

In previous max versions like max 2016,
when you save the envelopes, it doesn't save the Dual quaternions weights.
Which is a pain when you need to transfer skinning from a model to another for whatever reasons.
The thing is I do quite a lot of rigging and I faced this problem more than once with no out of the box solution.
And I needed to transfer only the DQ weights, not the other envelopes.

So here is a super simple script to do that.

How it works :
1 : select the model which has the DQ weights set. (the skin has to be the first modifier)

CrossSection_Decrease_Selected_Point1.ms

6 votes

This script will decrease the selected crossection by 0.1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

SelectedVert_Weight_to_point33.ms

6 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .33.

CrossSection_Increase_Selected_1.ms

8 votes

This script will increase the selected crossection by 1This allows you to increase the radius using a hotkey/Quad/Menu Item.

SelectedVert_Weight_to_point5.ms

6 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .5.

Envelope_OuterRadius_Increase_Point_1.ms

6 votes

This Script will Increase the outer radius of the currently selected envelope in skin