Tagged 'Elements'

Auto Render Element "VRayLightSelect"

340 votes

Create Render Elements "VRayLightSelect" for lights.

UI

Corona Render Elements Manager

4 votes

Delete Vray Denoiser extra elements

1 vote

Vray introduced Vray Denoiser lately which is post rendering process using extra passes which is mostly you won't need it on composting and for production its taking too much space

this simple script will delete it for you.

 

Detach Elements

69 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

DetachPlus

7 votes

detach-Plus

This simple tool allows you to detach Editable Poly and Editable Mesh objects in a specific way.

Elements to Objects

17 votes

A simple detach tool that explodes the selected objects into their elements.

Explode Spline Elements

0 votes

A small tool for quickly exploding all selected splines and shapes elements into separate objects. Support for turning on and off Undo for speeding up the process.

FFX Render

70 votes

This script allows you to split your FFX containers in several passes. You can also add objects in the Matte tab, and they will get the matte/shadow material. It supports up to 10 passes. This script makes changes only at render time.

Version 4.0 updates:
-Added "Snapshot before Render" feature.

Version 3.5 updates:
-Added load/save system.
-Fixed minor bugs.

Version 3.0 updates:
-Added the Render Manager tool which allows you to choose which pass to render consecutively.
-Fixed Render Preview alpha problem.

FinalRender Pass Manager

28 votes

I had  just started to learn maxscript two weeks ago and

I wanted a tool to Help in creating FinalRender renderelements fast.

 

This script creates Finalrender renderelements and put the selected objects in the include list of the renderelement with
proper names and make selection sets also it
creates lighting renderelements if the selection is lights and put the
lights in the include list of the light renderelements
for every selection set.

GTVFX-SCA_createLightSelectElements_ByLayer

1 vote

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

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