Tagged 'I/O'

ASCReader

4 votes

3DS ASCII file import - fixed some bugs - implemented Batch-Import - autosaving to MAX file - Material support... Not encrypted anymore

Position Exporter

7 votes

A utility created for the exporting of editablemesh vertex and particle positions. It will save a text file for you with each frames vertex and particle positions. Additionally you can inlcude particle age and velocity.

I-Drop Publisher

7 votes

"Helps you to create a simple Web site based on your MAX/VIZ objects library. The created Web pages can be copied on your Web server or on a CD-ROM.The Web pages are based on customizable HTML templates.Supported features:

  • thumbnail generation of the model
  • thumbnail generation and hyperlinking of texture maps and photometric files
  • model information such as dimensions.
  • Load and Resave All

    6 votes

    A general purpose script to batch process files. It collects 'filesToProcess='*.max'' files and performs 'processTheScene' which simply saves them as .max files. Modify the script to import and process files as desired. Sub-directories can be included - an

    WorldGrabber

    3 votes

    Imports a subset of VRML 1.0 - VRML 2.0 and RadioRay VRML 1.

    MergeManager

    8 votes

    Helps managing X-Ref projects when network rendering - for example. Saves paths and filenames to merge plus other options. Written for inhouse production but it should be pretty easy to tweak if needed

    MaxTo3DS

    8 votes

    This little scripts converts all the max files in a folder to 3ds file format.

    Note: does not have a UI. Requires user to edit path to max files in script via text editor.

    QuickNav

    5 votes

    QuickNav is a faster and easier way to open/merge/save/browse your scene files.

    BMP2TXT

    4 votes

    Utility Script that takes a bmp file and creates a text file with all the necessary info to rebuild the image in a script. The script output is in the form of (x - y - num of pix in x - color as p3).

    ShapeFixer!

    9 votes

    This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.