Tagged 'I/O'

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Tertium Organum CollectoREX

    25 votes

    TOCollectoREX is utility replacing and supplementing standard Resource Collector.

    **IMPORTANT**
    After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

    It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
    Utility supports XRefs of all types and processes all scenes linked to current.
    Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
    Interface:

    incrementalSave

    57 votes

    This macroscript is a replacement for the save function. It saves incremental file versions while keeping the name of the latest - most-up-to-date version always the same as the original file. This is good for XRef'ing because the filename does not change. Just add it to your File menu and/or define Ctrl+S as shortcut.
    New: Old file versions will now be saved to a subdirectory
    v0.61 update: Bug fix to handle non-standard number prefixes; small improvements to the UI and error messages

    Multi Map Loader

    38 votes

    Loads multiple files from a folder into your choice of available materials & maps. Then puts the new created materials to the material library.

       

    Version 2.1 updates:

    WkXmlLibrary

    66 votes

     

    The purpose of this script is to give an easy and full access to XML files: creation, reading and modifications
    It is intented to be used with the same flexibility as a library: instanciate the structure where you need it
    in your code and use the member functions to manipulate the XML files.

    WkXmlLibrary - A WerwacK script at www.werwackfx.com

    This script strongly relies on the DotNet interface.

    WriteCSM

    16 votes

    Export utility for exporting .CSM (Character Studio Marker) motion capture data from any object selection.

    ReadCSM

    13 votes

    "Import utility for importing generic .CSM (Character Studio Marker) motion capture data as animated point helpers. New: fff"

    PLY Export

    10 votes

    Export utility for exporting editable meshes to .PLY ASCII or Binary format with support for vertex colors.

    Blender Fluid Importer

    10 votes

    A Blender Fluids Importer. Imcluded is the file to export the fluids as an OBJ sequence (not written by me). And the other is the import script. It hasnt been tested on large scenes so use at your own risk.

    View the sample movie here

    ArchiCAD import wizard

    14 votes

    ArchiCAD import wizard takes care of your exported ArchiCADâ„¢ geometry. it allows filtering out unwanted objects and cleans up the geometry by welding overlapping vertices - without affecting the shape - or degrading detail quality. it also creates a named selection set for every import step - allowing better scene management.

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