Tagged 'I/O'

Archiver

6 votes

Allows you to archive your VIZ file and all textures needed. Works similar to File/Archive - which is not working in VIZ R3.

VIZable Maker 1.5a

3 votes

Allows you to create VIZable HTML and support files to be posted on the web.

Lightscape Bitmaps

3 votes

Converts bitmaps that are not supported by Lightscape in supported bitmaps - and cropped bitmaps to non-cropped ones.

.ply file importer

9 votes

Here is a maxscript that reads a .ply file and creates a mesh for it (note that for big meshes this is very. very slow).

LightSetLoader

5 votes

Merges light sets from a master light file.

Note Tracks

3 votes

Two scripts - NoteTrack_Extractor will write an ASCII file with ALL NoteTracks in a scene. NoteTrack_Importer will read this ASCII scene and let you import any of the exported tracks to any object track in the current scene.

ShapeFixer!

9 votes

This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.

DEM Import

8 votes

Digital elevation model DEM binary files import and map projections modifiers ( ellipsoidal Lambert conical -ellipsoidal universal transverse mercator - sphere2plane - with user defined ellipsoid and datum transformations handle)

SceneRipper

9 votes

Takes any max file in a specified directory (or recursively through a directory tree) and merges into your current scene any object with a specified wildcard.

Batcher Utility

2 votes

"Script written for batch processing Max files. It allows you to apply any number of macro scripts to a whole list of files. If your have a list of operations that can be scripted and executed without user input - this is a wonderful tool to apply such scripts to many files."

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