Tagged 'tool'

Lights Grouper 2.0 (Vray UPDATE)

48 votes

"This utility allows you to define groups of lights - for easy management. You can then turn all the lights in the group On/Off and Hide/Unhide them. It is useful for task such as having the same scene with day/night light schemes, or when you have to dead with an important amount of lights.

This script is an update of Light Grouper, you can find on scriptspot. It now supports vrayShadows, and Vrayshadowmaps"

Photo Studio Pro+ for Vray

44 votes

Photo Studio

 

Photo Studio Pro (PS Pro) is a photographic exposure control tool for computer generated images. Since 3dsmax2016 physical camera is supported and new perspektive and DOF functions. The interface is designed to manage your exposure output. PSPro has some very special features like: realtime exposure or the simulation of the Av/Tv mode of a SLR camera. 

 

pX LocoRandomizer

41 votes

Randomize multiple object properties is something useful, but the randomizer I found in the internet they always randomize only position/rotation/scale.
Then I was working creating this plugin to randomize every property or parameter from multiple objects.

 


PolyUnwrapper

40 votes

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

px3DDisplacer

37 votes

I give this scripted plugin for FREE at TurboSquid.com

 

Quick Include/Exclude Lights

30 votes

qIEL_1.1

Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).

Circle Array

27 votes

 

Like 3ds Max Array tool but with custom picked rotate axis.
The rest you can see in the screenshot.

Enjoy!

Tertium Organum CollectoREX

25 votes

TOCollectoREX is utility replacing and supplementing standard Resource Collector.

**IMPORTANT**
After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

Hide Longest Edges

22 votes

This script helps you to hide diagonal, oblique edges in regular patterns to make mesh consisting of the rectangular polygons.Script just hides the longest edge of the face. In most cases it's the diagonal edge if your mesh is more or less regular and was made of rectangular polygons.

Convert Vrimg to Exr

22 votes

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