Tagged 'max'

3DS Max Multi/Sub-Object Material Browser Script

2 votes

When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.

Change Log:
v0.9b :

  • Bug Fix.
  • Added icons and macroscript.
  • v0.9a :

  • SubObject Support.
  • Preview before applying.
  • Improved Code and functionality.
  • New features added.
  • RTTassist

    538 votes

     

    About:

    3DS Max Hot Box

    201 votes

    After being inspired by the video I saw of a Max hot box here on Script Spot I decided to work on my own. So here is the first version, its only a beta so some bugs or problems are to be expected. I am giving it out early as I want to get as much feedback as possible  I am currently debating whether to follow the Maya route or do something a bit different. 

    Batch Loader

    73 votes

    Quick Merge/Import multiple files.

    UI v.1.7

    Features:

    • Merge multiple .MAX files
    • Import multiple .* files (ie all that can be imported)!
    • Log all files where failed to load to Listener (if any)
    • Multiple history for recent used paths available
    • Limit count of recent paths to keep in history added
    • Group option available
    • Layer option available
    • Attach option available
    • "Auto" option (if is checked no prompt for Merge/Import) *

    Batch Preview Renderer

    4 votes

    The script searches for files in a given directory and renders a preview from the files found.
    Ideal if you have a lot of model library and you dont know the content of the files.

    Create-Modify switcher

    3 votes

    The only one hotkey toggles Create mode and Modify mode. Works as cycle.

    Convenient to exit / enter the edit mode of the object.

    Только одной кнопкой переключает Create mode и Modify mode. Работает как цикл.

    Удобно для того чтобы выйти/зайти в режим редактирования объекта.

    DeltaMushToSkin

    7 votes

    DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


    DeltaMushToSkin

    3 votes

    DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


    Easy Spring Controller Tool

    0 votes

    I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)
    features:
    1) Add Spring Controller to hierarchy of bones,Objects or etc...
    2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)
    3) Add A Modifier Controller For Each Spring Controller
    4) Change The Spring Values One By One
    5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset
    6) 2 Default Presets To Change Spring Values Quikly
    7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)

    Environment Lighting HDR Studio (MR)

    3 votes

     NEW VERSION 0.9

    This Script allows to insert a Environment map HDR in the scene and simluate a virtual set for rendering "white". Also useful in the preparation of illuminated images in HDRi.

    New features (work in progress):

    Change Log v.0.9

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