Tagged 'max'

Feathers RigTools 3dsmax HPK

6 votes

Hi Everybody
Recently I've Done a Simple 3dsmax Script For Making Number Of Feathers Which Every Single Feathers Can Control By Animator Plus Wind Simulation on Feathers and its Kind of Auto rigger For Feathers Stuff.
i am sure there will be some bugs , so please let me Know and Leave a comment if you find one . Thankyou :)
and i can make a howtouse Tutorial for that if i find out you are interested.

DeltaMushToSkin

3 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


DeltaMushToSkin

7 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


3DS Max Multi/Sub-Object Material Browser Script

2 votes

When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.

Change Log:
v0.9b :

  • Bug Fix.
  • Added icons and macroscript.
  • v0.9a :

  • SubObject Support.
  • Preview before applying.
  • Improved Code and functionality.
  • New features added.
  • miauu's Batch Save/Export OBJ/FBX/3DS/MAX as OBJ/FBX/3DS/MAX files

    6 votes

     

     

    Batch save or export selected .obj, .fbx, .3ds or .max files an .obj, .fbx, .3ds, .max files.

    Weight Pro v2.0

    5 votes

    WeightPro is a 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.
    It allows you to make adjustments during posing in realtime.

    Available for 3ds Max versions: 2013, 2014, 2015, 2016.


    String Option Mental Ray

    1 vote

    This script allow to insert string option in Mental Ray engine

    String option Mental Ray

     

    Environment Lighting HDR Studio (MR)

    3 votes

     NEW VERSION 0.9

    This Script allows to insert a Environment map HDR in the scene and simluate a virtual set for rendering "white". Also useful in the preparation of illuminated images in HDRi.

    New features (work in progress):

    Change Log v.0.9

    One-click Mass Booleans

    3 votes

    Poster for v5

    A Must-have plug-in for fast modeling! Now with ProBoolean.

    Fast 1-click boolean operations with multiple objects:
    -Attach selected objects to the first selected object. (Matches material IDs)
    -Union selected objects.
    -Subtract selected objects from the first selected object.
    -Subtract the last selected object from the other selected objects.
    -[ProBoolean] Union selected objects.
    -[ProBoolean] Subtract selected objects from the first selected object.

    Maxfiles Browser

    2 votes

    A multi-method browser used to quickly find and display maxfiles using one of four methods from which you can Open or Merge from.

    # HISTORY method: Displays maxfiles most recently accessed, as well as a dropdown list of recently accessed paths. Dynamically updates as files are opened to reflect the most recent history file and paths order.