Tagged 'Scripts Wanted' http://www.scriptspot.com/taxonomy/term/320/0/feed en Multiple transforms to a object and instanced http://www.scriptspot.com/forums/3ds-max/scripts-wanted/multiple-transforms-to-a-object-and-instanced <p>Hello, I would like to know if it is possible, to do via script/macro the following:</p> <p>If i select a BOX in the viewport, an i want to apply multiple transform values, and make them instanced.<br /> first line is the move x,y,z, while second line are the quat rotations: x,y,z,w</p> <p>12011.95 23158.14 120.6522<br /> -0.703436 0.071756 0.706524 0.028335</p> <p>12011.94 23158.09 120.0983<br /> -0.699457 0.103573 0.707085 -0.003733</p> <p>12011.93 23157.97 119.5612<br /> -0.690669 0.151483 0.705157 -0.052399</p> <p>12011.95 23158.16 121.1725<br /> 0.705324 -0.050071 -0.705303 -0.050071</p> <p>12010.66 23155.57 120.6522</p> <p><a href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/multiple-transforms-to-a-object-and-instanced" target="_blank">read more</a></p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/multiple-transforms-to-a-object-and-instanced#comments Scripts Wanted Tue, 02 Nov 2021 00:15:51 +0000 cyberspeed 24000 at http://www.scriptspot.com Custom Script wanted to take existing objects, delete modifiers (down to Sweep), create copies, modify Sweep Profile etc http://www.scriptspot.com/forums/3ds-max/scripts-wanted/custom-script-wanted-to-take-existing-objects-delete-modifiers-down-to-sweep-create-copies <p>I have a set of 100 products, but I need a custom script that will go through them all in a batch fashion and create 1000's of products, basically making copies of these existing objects but with different heights....</p> <p>So, currently I have 100's of objects that are 150mm high and I want to create other height sized objects (there are six different heights, from 70mm to 220mm). </p> <p>The 100's objects are already created and their names are all nice and logical (code, height, thickness).</p> <p>This is what I need done in a batch process;</p> <p><a href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/custom-script-wanted-to-take-existing-objects-delete-modifiers-down-to-sweep-create-copies" target="_blank">read more</a></p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/custom-script-wanted-to-take-existing-objects-delete-modifiers-down-to-sweep-create-copies#comments Scripts Wanted Sun, 03 Oct 2021 11:47:48 +0000 JezUK 23976 at http://www.scriptspot.com Modern Web Browser via Maxscript http://www.scriptspot.com/forums/3ds-max/scripts-wanted/modern-web-browser-via-maxscript <p>Hi guys,<br /> can anybody help how we can access to modern browsers like Chrome,Firefox,etc...<br /> via maxscript?</p> <p>I tried this:<br /> <a href="https://forums.cgsociety.org/t/error-of-embed-php-webpage-like-http-forums-cgsociety-org/1758511" title="https://forums.cgsociety.org/t/error-of-embed-php-webpage-like-http-forums-cgsociety-org/1758511">https://forums.cgsociety.org/t/error-of-embed-php-webpage-like-http-foru...</a></p> <p>I could not execute the registry code.</p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/modern-web-browser-via-maxscript#comments Scripts Wanted Fri, 17 Sep 2021 23:17:02 +0000 A.Kavyani 23965 at http://www.scriptspot.com Convert all blocks to mesh http://www.scriptspot.com/forums/3ds-max/scripts-wanted/convert-all-blocks-to-mesh <p>Hi!</p> <p>I imported a 3D model from a DWG. It came with many block objects (solids, not lines).<br /> If I select all of them, the option to 'convert to mesh' in the RMB quad is not available. </p> <p>Any chance that someone makes a script to convert each object to mesh, one by one or all together?</p> <p>Thank you.</p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/convert-all-blocks-to-mesh#comments Scripts Wanted Wed, 22 Sep 2021 18:11:23 +0000 lupaz 23969 at http://www.scriptspot.com shape offset-outline http://www.scriptspot.com/forums/3ds-max/scripts-wanted/shape-offset-outline <p>Hello friends Is there a plugin that makes it possible to offset or outline to shape without having to go down to the subobject spline level? A modifier that knew how to take any shape (arc, rectangle, etc.) and make it outline with a value I could give it - for example 20 cm. And that I can always go back to the shape level With option: 1. From the center 2. With positive value 3. With a negative value And the same as above only this time offset and not outline (for me outline is to make a closed shape obtained from two parallel lines.</p> <p><a href="http://www.scriptspot.com/forums/3ds-max/scripts-wanted/shape-offset-outline" target="_blank">read more</a></p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/shape-offset-outline#comments Scripts Wanted Mon, 02 Aug 2021 18:51:18 +0000 roysgi 23936 at http://www.scriptspot.com Move all selected object keys to next integer frame http://www.scriptspot.com/forums/3ds-max/scripts-wanted/move-all-selected-object-keys-to-next-integer-frame <p>Hi,<br /> sometimes I have objects with animated keys between frame 3 and 4 , 7 and 8,...<br /> I would like to move all selected object keys to the next integer frame.<br /> Any simple solution ?<br /> Thanks</p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/move-all-selected-object-keys-to-next-integer-frame#comments Scripts Wanted Thu, 02 Sep 2021 13:48:24 +0000 titane357 23955 at http://www.scriptspot.com backface occluded toggle http://www.scriptspot.com/forums/3ds-max/scripts-wanted/backface-occluded-toggle <p>I'm looking for the script that toggle between backface and occluded modes, to switch between them by on hotkey.</p> <p>on first press:</p> <p>$.ignoreBackfacing = on<br /> $.ignoreOccluded = off</p> <p>on second press:</p> <p>$.ignoreBackfacing = off<br /> $.ignoreOccluded = on</p> <p>Can't handle it by myself</p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/backface-occluded-toggle#comments Scripts Wanted Tue, 29 Jun 2021 04:46:33 +0000 temirgalin 23921 at http://www.scriptspot.com Default snap item settings http://www.scriptspot.com/forums/3ds-max/scripts-wanted/default-snap-item-settings <p>Each time you start 3ds Max 2022 capture, the default setting is grid point. Can you create an MS file and change it to three options: perpendicular foot, endpoint and midpoint, which are the default capture mode for software startup? Add: snap to frozen objects and enable axis constraints to unhide rubber band options.</p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/default-snap-item-settings#comments Scripts Wanted Wed, 16 Jun 2021 08:33:21 +0000 myfrankie 23915 at http://www.scriptspot.com Default snap item settings http://www.scriptspot.com/forums/3ds-max/scripts-wanted/default-snap-item-settings-0 <p>Each time you start 3ds Max 2022 capture, the default setting is grid point. Can you create an MS file and change it to three options: perpendicular foot, endpoint and midpoint, which are the default capture mode for software startup? Add: snap to frozen objects and enable axis constraints to unhide rubber band options.</p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/default-snap-item-settings-0#comments Scripts Wanted Wed, 16 Jun 2021 08:33:25 +0000 myfrankie 23916 at http://www.scriptspot.com unhighlight or "deselect all" cameras from batch render dialogue list http://www.scriptspot.com/forums/3ds-max/scripts-wanted/unhighlight-or-deselect-all-cameras-from-batch-render-dialogue-list <p>greetings.. incase if there is a scene with 20 cameras added in render batch render dialogue..is there a script to deselect all cameras from batch render dialogue so that i can manually select only certain jobs that i need to render?</p> http://www.scriptspot.com/forums/3ds-max/scripts-wanted/unhighlight-or-deselect-all-cameras-from-batch-render-dialogue-list#comments Scripts Wanted Sun, 06 Jun 2021 11:18:55 +0000 compuhms 23908 at http://www.scriptspot.com