Tagged 'Particles'

Attaching objects to particles

25 votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

Change Seeds

3 votes

"Changes the seed values of all your particle systems in your scene. Just simply uncheck any boxes for particle types you don't want to change and then hit Change Seed Values.
Version 1.1 Update:

  • Added a field to define a specific seed for all your particle systems
  • Added check to see if rollout was already open for bulletproofing
  • "

    FFQ-QuckSimRender

    13 votes

    Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.
    I wrote it just so if I'm going to lunch, I can crank up the detail on my sim, run the script - and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I'll have a render ready to review of my simulation.

    Fontain

    11 votes

    This program allows you to create a unique fountain. The constituents of
    the fountain are set in a group which name is indicated in the field
    'NAME:'.
    A fountain is made to be exported - and you can not have more than one
    fountain in a scene at the moment of its creation. Several fountains can
    then be merged in another scene.

    FumeFX Presets Tool

    78 votes

    A Simple Tool for speeding intial creation of fumefx. Also has some handing presets for the beginner and the casual effects artist.

    Hope you find useful!

    BUG: Creating Fumefx Containers via maxscript breaks the preview window, unfotuantly i cannot fix this bug :(. The work around however (and im sorry is a little irratating), is the restart max after you have saved the max file.

    Enjoy!

    Kieran.

    FX Optimizer

    3 votes

    Generating initial object data via pflow & maxscript

    15 votes

    Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.

    Goals!

    13 votes

    Per vertex particles, birth & vector script
    If u need to build with particles (...I need!) and u have no plugins doing it,
    it's the time to start coding!

    U can use this file for your application, remeber to collapse or assign an 'edit mesh' to your Container (this is the name for your mesh) Ciao!

    GoldenDust

    1 vote

    Description:

    This script is designed to quickly creation of realistic dust particles or dandelion fluff flying in the air based on the geometry.

    DenoiseManager

    LSSpiroGraph

    15 votes

    LSSpirograph was written as a tool to create interesting paths for particle emitters to follow. It was designed as an aid to special fx creation for Soul Forge. The script takes input - either from a drop down list of predetermined shapes - or from the sliders on the UI - and then creates two dimensional spline shapes - much like real SpiroGraphs do.

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