Tagged 'Particles'

LSSpiroGraph

15 votes

LSSpirograph was written as a tool to create interesting paths for particle emitters to follow. It was designed as an aid to special fx creation for Soul Forge. The script takes input - either from a drop down list of predetermined shapes - or from the sliders on the UI - and then creates two dimensional spline shapes - much like real SpiroGraphs do.

Generating initial object data via pflow & maxscript

15 votes

Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.

Goals!

13 votes

Per vertex particles, birth & vector script
If u need to build with particles (...I need!) and u have no plugins doing it,
it's the time to start coding!

U can use this file for your application, remeber to collapse or assign an 'edit mesh' to your Container (this is the name for your mesh) Ciao!

FFQ-QuckSimRender

13 votes

Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.
I wrote it just so if I'm going to lunch, I can crank up the detail on my sim, run the script - and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I'll have a render ready to review of my simulation.

Fontain

11 votes

This program allows you to create a unique fountain. The constituents of
the fountain are set in a group which name is indicated in the field
'NAME:'.
A fountain is made to be exported - and you can not have more than one
fountain in a scene at the moment of its creation. Several fountains can
then be merged in another scene.

RF Particles To Pwrapper

11 votes

This script allows you to add RF particles to a PWrapper

Particle test code

10 votes

Test code for a script particle system. It works and can generate particles of different types. Also has gravity and wind resistance. Maybe someeon will take it somewhere?

SmokeThis

9 votes

Creates a particle system with facemapped particles that look like smoke.

pardeform

9 votes

creates a mesher compound object - pick the selected particle as the source - offsets the particle system - and make it non renderable

Particle Cloner

8 votes

Clones a particle array a user-specified number of times - changing the random number seed values for each instance.

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