Tagged 'Particle Flow'

Little Fish

2 votes


Little Fish is a free plug-in base on maxscript to develop Particle Flow - By Arash Daemi.
The video tutorial of Little Fish in Youtube
My Facebook's page: Park of Pictures
My website: Filmakes

ParticleshapeUpdate_Script

0 votes

It's a sample max file show how to use PF script update particle shape per frame.
sorry I don't know how to make it as a tool,
So,just open max file and see how it work.

only for 3dsmax 2011 upper.

PF Spliner

45 votes

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PF Spliner // Particle Flow Spline Generator

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Original Thread by Charley Carlat: http://www.orbaz.com/forum/viewtopic.php?p=1297

PFlow Baker

78 votes

Bakes particle flow particles into meshes and/or helpers.

NOTE: This script bakes only the viewport particles, so in order to get the amout of particles set in your system, set the viewport count to 100%.

 

Version: 0.71 (2010-06-02 17:25:44)     Compatibility:MAX 9,MAX 2008,MAX 2009,MAX 2010,MAX 2011    

pFlow Control

17 votes

v1.08
-Fixed Source treeview height to scroll after 10 sources are added.
-Added Particle View toggle.

v1.09
-Added Render Operator node list.

Enable/Disable multiple PF Sources from one location Select PF Sources Change multiple Display Operator Colors Change multiple Display Operator Types Set viewport particle counts for all or selected PF Sources Set upper particle limits fro all or selected PF Sources Change Integration Steps for viewport and render for all or selected PF Sources. Re-sizable, relocatable.

 

Debris Maker

24 votes

The Debris maker creates several types of debris quickly with user defined levels of detail, irregularity and chaos, and can create a particle flow with the geometry instanced into it.

 

 

Pflow Particle Count in Viewport Switcher

18 votes

A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...

 

 

 

 

PFlow sticked & aligned

22 votes

Simply creates per vertex instanced particles aligned to vertex normal, and sticks to the animated container geometry. Powerful!
Ciao!

The shape'll be aligned via z axis ( z upper in front view... )

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