Tagged 'Scripts'


4 votes

P_TexturePathManager is a script that manages the texture path.
The basic functionality is similar to Asset Tracking, but provides some distinctive features.

- Texture Preview
- Texture selection from map type (ex: Normal map texture Select etc.)
- Select material From texture
- Set multiple file paths (path only / with file / copy file)

Clear Smoothing Groups

2 votes

With the Clear Smoothing Groups script you cad delete all smoothing groups in the selected geometry.
You can downlod it from my website:

Medit Extender

0 votes

a simple script with 2 main function :
- save current materials in medit to library
- load material from library to medit

tested in 3dsmax 2018 , vray next

Scripts List

2 votes

All your scripts at hand! Manage scripts folders and create favorites list. Access to your lovely scripts by two clicks or hotkey.

To install the script drag ScriptsList.mzp to 3dsmax window or run it.

Copy Paste Material and Mapping

2 votes

Quick and easy way to copy paste material and mapping from one object to another without opening Material Editor. 

miauu's Scalpel

2 votes


2 votes

With this script you can animate a selected object by recording your mouse movement.

Select by list

1 vote

3dsmax - Maxscript
Small script I wrote to select objects easily by list of names.
Also reports missing objects.

Check video for help :

To use this script, just drag&drop it in your 3dsmax window.
Or Menu : Maxscript -> run script -> pick the script file in the good directory.

FumeFX to Redshift Volume script

0 votes

Fumefx 2 RedshiftVolumeGrid -FFX2RedshiftVolume miniscript v0.1 -- 8/9/2019
Created by David Aviles. [email protected] .

FFX2RedshiftVolume is a small script that creates Redshift volumegrid/s from two or more, selected and already simmed FumeFX grids.
It will align the created Redshift Volume objects to FumeFx grids and rename them accordingly as well as loading the cache files from the master FumeFx grids.

It was inspired by Fumefx VZim v1.4 script -- 8/5/2019 .
Created by Ronnee Swenton and Property of White Wizard Entertainment, LLC.

Max 2 Unity

0 votes

Max 2 Unity is a script I made to improve my workflow when creating game assets for Unity.
It allows me to quickly iterate on assets and easily change them without losing any Unity scene data.
Select the folder in your Unity project in which you want to put your meshes ( Ex : _Meshes )
and press export.
It will export FBX models according to the settings you've set, and when going back into Unity, Unity itself will reimport the meshes and apply the corresponding changes.

Max2Unity also correct the model orientation for unity import.